I just bought "Passengers: Awakening" on the oculus store ($9.99). Launched it, saw the title for a few seconds, then fade to black... and I wait for a minute, check my monitor, did the game crash, cause its all black. Nope its still running. Head set back on, look around, far off to my left I see what initially I thought was a fire truck because it was rectangular and had flashing lights on it. After messing around for a bit I realize my touch controllers do nothing and switch to my keyboard to find out I can fly around with WASD and my mouse + gaze. As I approach the fire truck turns into a room, ok, its a bed room. Fly around for a bit and nothing to interact with. And thats it, thats the whole experience.
Now I'm a programmer so I have a strong hunch what happened here, I'm betting they had a test scene like this early in development and it must have accidentally make it as the launch scene for their app instead of whatever the primary scene for launch that they tested against. Hopefully a bug that the devs can do a quick rebuilt and submit a fix for. I enjoyed the Passengers movie so I look forward to this happening.
What is surprising to me is that this made it past QA on the Oculus side. I haven't submitted any apps to the Oculus store yet (I would love to some day), but the impression I got was that apps get vetted just like they do when you submit something to the Apple App store. Is that not the case, this implies that it is not?