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[APK] TightropeVR

nobylspoon
Protege
Submission Link: http://vrjam.challengepost.com/submissi ... ightropevr
APK Link: https://vrjam-submissions.s3.amazonaws. ... v7-es2.apk






The Game

Inspired by the amazing televised feats of Nik Wallenda, this controller-free game lets players step out onto the wire at terrifying heights, attempting to ignore an assortment of distractions while maintaining their balance one step at a time until they reach the other side.

Controls

This submission will feature controller-free gameplay. Forward and backward movement are triggered by looking down (forward) and up (backwards). The speeds are scaled depending on the amount of head tilt. Deadzones between the forward and backward boxes allow the player to stop movement while additional deadzones at the high/low points allow the player to look directly up or down while remaining stationary.



Balance is one of the key aspects of the gameplay and is calculated using the amount of head roll multiplied by the speed of the player's movement. Attempting to race forward to beat the clock will greatly magnify the difficulty of maintaining balance.



Scoring

Base scoring will be simplified to time and lives remaining. Some levels will also include time bonuses and/or penalties depending on the challenge required. For example, having to cross the wire while balancing an object on your head would result in a loss of points if the object falls but the player still successfully crosses to the goal.

Distractions

Safely and quickly crossing the tightrope is already challenging on it's own but we are throwing in plenty of distractions to help shift the player's attention and balance. Although the final distractions that we intent on including for the challenge are still being planned out, some examples include positional-audio cues, objects thrown at the player, aerial trapeze artists swinging closely by or overhead and blinding spotlights (depending on engine limitations).











Development Challenges

Engine Limitations: This game is powered by the UE4 engine. Unfortunately, GearVR support is currently minimal at this time. We have been able to work around a lot of these limitations with the latest source builds containing several GearVR workarounds and fixes by Epic's JJ Hoesing. However, many limitations still remain including the lack of mobile HDR and movable lighting. This limitation has forced us to remove one of our favorite distractions, the moving spotlights.

Controls: We could have taken the easy approach and required the use of a gamepad. By doing so, developing the player movement would be a quick implementation allowing us to focus to other aspects of gameplay. However, this not only felt too "safe" from the challenge perspective, it also felt too safe in-game. The feeling of risk and danger seems to elevate when the controls are tethered to your head instead of your thumbs. We still have a lot to figure out with this approach but we're up for the challenge. Our primary focus it to allow a comfortable experience (as I am EXTREMELY sensitive to simulator sickness). We want the only feeling of discomfort to be caused by the nauseating heights, not the character movement.

One of the most challenging issues to overcome with the controller-free movement is the lack of positional tracking on the mobile platform. Ideally, we would have liked to use forward and backward lean for the movement and leave head movement for looking around. We hope that the added "deadzones" for hit detection offer a decent balance between the two.

Hardware Limitations: It goes without saying, designing a great VR experience with the limitations of mobile hardware is no easy task. We've had to make several sacrifices in terms of assets to use but overall, we've been amazed with what the Note 4 can run (after a LOT of trial & error and optimizations).

OS Limitations: We initially hit a major roadblock during the start of our development when all of our builds resulted in just a black screen when launched on the GearVR. This turned out to be an issue with the Android 5.0.1 OTA update that was pushed to my phone a few weeks ago. After identifying the root cause, I went through the process of reflashing with Android 4.4.4 which was immediately followed by the device being stuck in a boot loop. Clearing the cache had no impact and a factory reset was needed to resolve the issue.

tl;dr - Don't upgrade to Lollipop anytime soon. If you already did, backup your device before you downgrade in case you too require a factory reset.

Post-Jam

If we are awarded a prize for this submission (or there's enough interest), we have plans to develop additional levels with their own unique challenges. This includes walking between two skyscrapers in a downtown city environment, crossing a vast arid canyon and for the ultimate thrill-seekers, stepping between two bi-wing planes tethered wingtip to wingtip as they soar over the fields and pass through the clouds.
Meerkat Gaming Dev Klepto - Burglary Simulator Oculus WIP Thread || Steam Greenlight Page TightropeVR - 2015 VRJam Finalist Steam Greenlight || [DK2 DEMO] || [GearVR pending UE4 update]
29 REPLIES 29

Jaycee900
Explorer
Good idea for VR game! Something that brings fear to the player! Good luck with completing it.
Mini Gear VR Reviews Blog --> http://gearvrreviews.blogspot.co.uk

spinaljack
Protege
it's a shame there's no positional tracking on Gear VR

HomerS66
Expert Protege
"spinaljack" wrote:
it's a shame there's no positional tracking on Gear VR


True but atleast positional tracking on the x axis can be simulated as shown in Protocol Zero.

Good luck on the project, looks like fun.

nobylspoon
Protege
"HomerS66" wrote:
"spinaljack" wrote:
it's a shame there's no positional tracking on Gear VR


True but atleast positional tracking on the x axis can be simulated as shown in Protocol Zero.

Good luck on the project, looks like fun.


I haven't played Protocol Zero yet. I'll have to check that out.

I'm currently experimenting with faking the positional tracking on the Z axis (That's Y axis for you Unity devs) using the phone's gravity sensor to detect when a player ducks down. If successful, the player will have to physically duck to prevent being knocked off or thrown off balance while also keeping your head a steady as possible. This should greatly increase the challenge of making it across the wire and also boost the immersion as well.
Meerkat Gaming Dev Klepto - Burglary Simulator Oculus WIP Thread || Steam Greenlight Page TightropeVR - 2015 VRJam Finalist Steam Greenlight || [DK2 DEMO] || [GearVR pending UE4 update]

nate1380
Explorer
Our tightrope performer is almost ready, here's a quick pic!
Art Monkey @ Meerkat Gaming 2015 VRJam Submission: TightropeVR [APK now available] Maze Roller [DK2 DEMO] [GearVR Edition Coming Soon!]

nate1380
Explorer
Here's an early play test of TightropeVR, hope you enjoy!

Art Monkey @ Meerkat Gaming 2015 VRJam Submission: TightropeVR [APK now available] Maze Roller [DK2 DEMO] [GearVR Edition Coming Soon!]

Gerald
Expert Protege
the idea is glorious! so many wins, can't wait to try the result and maybe see how my nephews will like playing this!
check out my Mobile VR Jam 2015 title Guns N' Dragons

Anonymous
Not applicable
Brilliant! I will die to see this in this ambient : http://www.manonwire.com/
please consider it as a sequel or a bonus level!
anyway congratulation! I'm following your project with enthusiasm

Fabio
http://www.fabiogiampietro.com

Jaycee900
Explorer
That's looks great! I'm sure the feeling will be good from the video, just need the controls to be decent and I'm sure you will have a hit with this!
Mini Gear VR Reviews Blog --> http://gearvrreviews.blogspot.co.uk