05-13-2015 04:08 AM
05-15-2015 10:06 AM
05-15-2015 08:14 PM
05-15-2015 09:01 PM
05-16-2015 02:22 AM
"drash" wrote:
So many great Jam entries, and this is one of them. Very polished, and I really enjoyed the gameplay although it was over sooner than I would have liked. I thoroughly enjoyed the transition between each stage! And as a developer, it's really interesting to think about the challenges you probably faced in putting this game together.
"drash" wrote:
I ended up getting stuck on one of the more later levels where there's a stack of three wheels that each can be targeted and turned, but the top two wheels rotated the same stuff, which means I think one of the wheels wasn't working as intended, so was unable to complete that level. Not 100% sure on this though.
"drash" wrote:
Anyway, thanks, and great job!
05-16-2015 02:28 AM
"dpid" wrote:
Solid game mechanic that I really enjoyed. I also like the way you went about giving instructions in a menu free/ non-text way.
"dpid" wrote:
One thing that bugged me a lot was the level transitions. I appreciate the technical achievement, but felt it detracted from the VR experience because the locomotion induces unnecessary motion sickness. I think a much better VR experience would be fade to black, fade back in, and then sprout up the new level.
"dpid" wrote:
On a visual note, the levels that have the saturated blue backgrounds don't visually work as well as others because it makes it hard to see the water flow.
"dpid" wrote:
Overall, a very fun game that I felt compelled to keep playing.
05-16-2015 02:57 PM
05-16-2015 09:30 PM
"Jaycee900" wrote:
As others have said, its a really fun puzzle game to play. I completed the demo, i cant say that about many of the games ive played so far so congrats on that!
I agree that the inbetween levels i like when all the pieces fall down and slot together, but dont enjoy the motion of moving forwards towards the next level!
Again i agree on one of levels thats either high up in the clouds or whatnot, its all a bit misty looking and makes it harder to concentrate on the puzzle itself. Other than that good stuff!
05-17-2015 12:19 AM
05-17-2015 12:36 PM
"Jaycee900" wrote:
Yeah 08 pic looks like it, of course its still perfectly playable, but i feel the background should change, night, daytime etc but the puzzle pieces should stay visable and bright enough to see all aspects of the puzzle, cogs, wheels etc