08-29-2013 01:26 AM
08-29-2013 02:23 AM
08-29-2013 02:52 AM
08-29-2013 12:32 PM
08-29-2013 04:08 PM
"Serk" wrote:
- If you are going to show a flat UI element that eats up most of the player's vision (loading screen, tutorial text, etc...), DO NOT glue it to the player's head. Allow the player to look away. Consider that element a virtual monitor or screen which is actually inside the virtual world.
08-29-2013 07:23 PM
"ChrisJD" wrote:
My solution for this in the jam was to have the very first thing that appears be a solid black screen with the centering instructions (I also show a warning here if no magnetic calibration data is found) attached in front of the camera.
08-29-2013 08:28 PM
08-30-2013 01:22 AM
"psykomike" wrote:
- GPU scaling is the best AA for the Rift. Give it 1920x1200 and 8x MSAA and the picture gets really smooth. You can't see the individual pixels anymore. I think it also reduces the headache i'm getting from the Rift more than >60 fps framerate, but scientific evidence is scarce. Blurry is good enough for me, i'm short sighted and trained with blurriness. Also tried SSAA, but it produced more artifacts than GPU scaling on my Radeon.
10-30-2013 03:23 AM