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Trouble Shooting of Globally-Signed APKs

Dima
Explorer
My attempts to play Wendy on globally-signed APKs fail. I see a game on the screen but it doesn't have split cameras, head tracking, sounds, antialiasing.

I never experienced that problem before, while testing the builds that were not processed through the 'Global Signing Tool'.

What is the best way of troubleshooting that problem? I use an Exynos Note 4, so that's a potential candidate for causing that.

Please, can anyone try out the APK? Maybe it works fine on a Snapdragon Note 4?

Source to the game, just in case.
Dmitry Kurilchenko [VR Jam 2015] Wendy
3 REPLIES 3

JaninaWoods
Honored Guest
Hi Dima,
I tried your APK on my Snapdragon Note 4. Unfortunately I'm experiencing similar problems. While I had split cameras, the head tracking didn't work and there also were no sounds.
Hope this helps and good luck!
Check out my 2013 VRJam finalist game: http://shinyvr.com/

Jaycee900
Explorer
"JaninaWoods" wrote:
Hi Dima,
I tried your APK on my Snapdragon Note 4. Unfortunately I'm experiencing similar problems. While I had split cameras, the head tracking didn't work and there also were no sounds.
Hope this helps and good luck!

Same here.
Mini Gear VR Reviews Blog --> http://gearvrreviews.blogspot.co.uk

Dima
Explorer
Thank you for testing!

It was nerve-wracking. After numerous builds and probably thousands of dollars in cost for Amazon AWS I finally have a build that works.

At the end I removed and re-installed the OVR integration, player settings. And now I'm finally able to make globally-signed builds with a proper camera, head tracking and other stuff that OVR is supposed to do.

Wendy' Tower 0.0.6
Dmitry Kurilchenko [VR Jam 2015] Wendy