08-07-2013 09:16 AM
v1.1b:
https://mega.co.nz/#!ZZVFhaxZ!MvUmCRwG7GM4GvUEGcz5fA1ghqAeuo_8Lv28J2huJnM
Mirror: https://docs.google.com/file/d/0B4BcoZilPtNBdFF2bmtmQmxLcGc/edit?usp=sharing
(Untested Mac version: https://docs.google.com/file/d/0B4BcoZilPtNBSHl3RlZvMVg2dk0/edit?usp=sharing)
v1.1:
https://mega.co.nz/#!VIlTEZTR!Di4dGwfM4qCHpBhPtaSnZEO-W4MzlsIw6-Zb-6eCXso
Mirror: https://docs.google.com/file/d/0B4BcoZilPtNBVGZKamYtc2pGdms/edit?usp=sharing
(Untested Mac version: https://docs.google.com/file/d/0B4BcoZilPtNBbWxYbmZzZTFta0E/edit?usp=sharing)
v1.0:
https://mega.co.nz/#!5JsHWIRB!bHRLWn37cATh9lafO7Vvi2M7dNVjJr9Bn1avEmATHtQ
Mirror: https://docs.google.com/file/d/0B4BcoZilPtNBcFlrczhTblVkTTg/edit?usp=sharing
Hey everyone,
So I've been working the past days in my entry for the VRJam, and I figured I could share some of the progress with you.
Game description:
Dreadhalls is a scary / horror dungeon crawler, inspired both by the roguelike genre and the dungeon crawlers of the good old days (Eye of the Beholder et al). You wake up in a scarcely lit dungeon, without any weapons, and your objective is to escape from it. That would be easy if not for the things that go bump in the dark, of course 😉
As I said, you have no weapons, so the gameplay involves stealthly exploring the dungeon and finding the exit while avoiding being seen by the creatures in it.
Since I haven't much time for making different levels and whatnot, I've opted for coding a procedural level generator, in the hopes that it can give the game more replayability.
Screenshots:
Hope you'll like it!
10-28-2014 09:40 AM
"flasht" wrote:
Game crashes for me when trying to run in DirectToRift mode... 1.3 BETA...
12-23-2014 09:44 PM
12-30-2014 10:30 AM
01-02-2015 02:12 AM
01-02-2015 10:31 AM
01-22-2015 10:21 AM
01-29-2015 07:05 AM