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[WIP] Panopticon

louis-ev
Honored Guest
Hi!

Here's a second project developed at Panoptic Lab, this one is called Panopticon.
(the first project is Along the Trail and is described in this post : viewtopic.php?f=77&t=22338 )

Panopticon is a game that is played in the eponymous prison architecture concept. You play a warden whose job is to prevent inmates from sawing the bars of their cells and getting away. For that you have a whistle that you can use to trigger the closing mechanism of a cell in order to isolate its rebelling dweller and prevent his or her escape. There's no other controller than the whistle in your mouth to play: look around you and use the whistle when necessary!

All the illustrations of the game are drawn by Julia. So far this is what it looks like: http://panoptic-lab.com/panopticon/
It's all made by hand, all the dozens of elements that will be placed manually in one of the many cells around the player.

We have just settled on a logo yesterday, we are working on the unity project. We also want to make the whistle in 3d printing, and we need to implement reliable sound detection. Not sure yet about the scoring and the beginning and end of the game. We might have a drawcall problem because of hundreds of small elements visible at once in the Gear, we will need to make sure we can batch almost everything.

Anyway, looking forward to sharing a working version here 🙂
designer @ panoptic lab
1 REPLY 1

cybereality
Grand Champion
Looks interesting.
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