05-07-2015 02:50 AM
05-07-2015 03:18 AM
05-07-2015 03:29 AM
"nilstastic" wrote:
I'm probably misunderstanding you (tired from all jamming) but couldn't you just load one simple scene (with a progress bar or similar) and then load the main scene with LoadLevelAsync?
int counter = 0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
counter++;
if (counter == 4) {
//Application.LoadLevelAsync ("GunsNDragonsAlphaCleaned2");
Application.LoadLevel ("GunsNDragonsAlphaCleaned2");
}
}
05-07-2015 05:25 AM
"Gerald" wrote:
Well ... I wait for an official answer or just leave the loading screen be. For a Jam build it will hardly be that important 😉
05-07-2015 06:10 AM
"nilstastic" wrote:"Gerald" wrote:
Well ... I wait for an official answer or just leave the loading screen be. For a Jam build it will hardly be that important 😉
I'm picturing Carmack opening up the app and going "wtf, no loading screen!" *shuts down app*
05-07-2015 06:24 AM
05-07-2015 02:10 PM