10-28-2024 08:26 AM - edited 10-28-2024 09:52 AM
Hello @MetaQuestSupport,
I'm currently researching in the direction of human performance capture with dynamic gaussian splatting and want to implement a performant web viewer which runs on Meta Quest 2 and 3.
Therefore I would love to use the WebXR-WebGPU-Bindings which allow to use WebXR with WebGPU instead of WebGL. The WebXR report page indicates that these bindings are not supported when I check it on my Meta Quest Browser with the latest update.
My Problem is, that I'm already in development and need this feature as soon as possible or I have to work with WebGL which does not support compute shaders.
So my questions are:
Will the bindings be supported in the near future?
If yes, is it possible to get early access?
Thanks in advance and best regards,
Steffen
Solved! Go to Solution.
11-21-2024 07:50 PM
Adding WebGPU support for WebXR is in our backlog, but unfortunately we don't currently have a firm date for when this will arrive.
11-02-2024 12:23 AM
Is there any information on this? I have heard that the bindings are now actually executable on Android and only need to be supported by the Meta Quest browser.
11-15-2024 05:21 AM
Hello @MetaQuestSupport,
is it possible to get at least some kind of response to my question?
11-16-2024 08:11 PM
As far as I see of the current situation and hoping the meta will be adding it soon.
· The technical barriers are lower since Android already supports it
· Meta wouldn't need to implement the entire WebGPU stack from scratch
· It could potentially be added through a Quest browser update
May be I think we need to constantly monitor the below links for any changes
1. Meta Quest Browser Release Notes:
· https://developer.oculus.com/documentation/web/browser-release-notes/
2. Chrome for Android WebGPU Status:
· Chrome Platform Status: https://www.chromestatus.com/feature/6213121689518080
3. Chrome Releases Blog: https://chromereleases.googleblog.com/
4. WebXR Discord Community:
· Main Invite Link: https://discord.gg/chaVkRc
5. Meta's Developer Forums:
· Meta Quest Developer Forums: https://forums.oculusvr.com/t5/Developer-Discussion/bd-p/dev
6. Meta for Developers (General): https://developers.facebook.com/community/
11-18-2024 03:16 AM
Thank you for the insights. I'm already monitoring these resources.
But in my case I just need an official response to the following questions I already stated in my initial post:
Will the bindings be supported in the near future?
If yes, is it possible to get early access?
I just need to know whether I might still be able to use it in my project period, or whether I'd better not rely on it.
11-21-2024 07:50 PM
Adding WebGPU support for WebXR is in our backlog, but unfortunately we don't currently have a firm date for when this will arrive.
12-10-2024 12:14 AM
Thank you very much! That's almost the answer I was hoping for.
yesterday
But isn't WebGPU already supported thanks to Chromium Milestone 130 which is being used in Meta Quest Browser 36.0????????????
Meta Quest Browser 32.0
- WebGPU: Support for WebGPU (!)
Browser 36.0
Updated to Chromium Milestone 130:
WebXR/WebGPU integration ( created on 2024-08-13 18:49:45 ( 5 months ago ))
https://chromestatus.com/feature/5077077997649920
By the way we can use WebVR + WebGL + WebGPU correct?