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Sky Block Miner : brainstorming what to add next

https://horizon.meta.com/world/10107255662620938/

I am trying to figure out what to do next on this world, just adding/configuring more grabbable blocks with colliders is far too annoying.

I just finished placing many hundreds of blocks by hand in the Desktop Editor with scripts and half of them in paired positions, it took over 12 hours just to configure them... and many hours to get the grab/collider script working.  I made grids of cubes to import from blender to "pool" them together, but this forces me to manually setup and place each brick and collider.  Originally my script would crash the world if about 20 blocks were placed because I had an update that was activated to show pre-placement grid position of blocks on mobile but I had to remove that.  Note that I am having a lot more luck with the scripting for the Desktop Editor, I have a large project setup in Claude and at least in my testing the standard llama AI gives me more acceptable code than the speciality typescript AI in the desktop editor - so I tell the Llama to give me extra long code to avoid guessing and then I use Claude to expand it.

I have it setup where a block can be moved in VR or mobile, and then another block as a collider moves to the placed location, with mobile locking blocks into place in a grid.  It takes me about 1 minute to add each block unless I am clicking extra fast t (... position block A, match block B to block A position as collider, configure them both on a script, add texture, move both into place...)

I don't know what to do next other than very slowly keep adding blocks one at a time, however, through testing I expect if I add too many blocks within a view-frame it will drop the FPS.  I am stuck with about 800 more blocks hidden and 50 triggers pre-placed, I cant add anything else because I am maxed out for entities.  Current ideas:

- looking at adding more floating islands

- perhaps adding treasure blocks far away and people would need to make block paths to get there

minernew10B.png

ZOSU_Studios_LLC_0-1745615670853.png

 

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