04-09-2025 04:48 PM - edited 05-06-2025 10:34 PM
Hi everyone!
I’m working on a compact puzzle adventure world for the Meta Horizons Mobile Competition 2.0, and I’d love your feedback as I get closer to finishing it. It’s called The Luminous Trial, and it’s designed as a short, experience that works across mobile and desktop.
You appear up at a temple entrance where light itself is the key to unlocking progress. Players solve a series of environmental puzzles using rotating mirrors, hidden switches, and levers to reveal the path forward.
This world focuses on:
Interactive Puzzles (beam puzzles, key doors, floor switches)
Device-aware Inputs (focused drag for mobile/web)
Atmospheric Design (custom camera angles, animations, and an AI greeter)
Single-session play – Easy to complete in one sitting
I'm looking for feedback on:
Does it feel like an adventure game to you? For reference Genre Common Features Guidance for Mobile Competition 2.0
Would you prefer to get subtle hints, or do you like figuring things out solo?
Do the mechanics feel smooth across devices?
Any visual or UX improvements you'd recommend?
I'm especially looking for mobile playtesters, but all feedback is welcome. If you're up for running through the world and helping break it a little, I’d love to hear from you.
If you are interested in checking it out please use the links below. The Feedback Clone is a stable, “as-is” version if you want a consistent experience. The Development Build is the latest version I’m working on, it might include new features, but it may also be a little broken at times!
Feedback Clone: https://horizon.meta.com/world/10160378936125583
Development Build: https://horizon.meta.com/world/10160327626785583
Thanks in advance and let me know if you’re working on something too! I’d love to check it out and return the favour.
Edit:
Thank you to everyone who took the time to playtest and provide feedback on The Luminous Trial! I've just finalised my submission for the competition. I received a lot of thoughtful suggestions and have implemented many of the changes. The rest are in my backlog to revisit once the judging period wraps up.
If you are interested:
Check out the demo video: https://youtu.be/ZReVnZLVdlw
Play the submitted version: https://horizon.meta.com/world/10160327626785583
Once again, thank you for all the support and fingers crossed for the comp!
Also, best of luck with your own submissions, I can’t wait to see what everyone’s created!
04-12-2025 12:52 AM
@MisterOsiris Thanks for playing! Really appreciate you checking out Luminous Trial and leaving such thoughtful feedback. Glad it played well across devices!
Totally hear you on the hinting. I’m the same with puzzle games and like working things out myself, I’m looking at ways to build in subtle clues without giving too much away. Maybe give a hint after an amount of time?
Good feedback on the laser puzzle, I’ll tweak the movement so it’s less finicky on mobile. The gem-door mix-up is also on my fix list as a priority.
Thanks again for the kind words. Really glad you enjoyed it, and I’m excited to keep building from here.
04-12-2025 07:53 AM
Unable to open on iPad Pro. I wish I could try it and give feedback.
04-12-2025 06:24 PM
@BerryBerryNiceAh that’s a shame! It should be working on iPad, but tech can be weird sometimes. Hope you get a chance to try it, I would love to hear what you think.
04-24-2025 02:39 AM
Hi @BeardyDev, here’s my concept. I’ll be happy if you get a chance to try it out! https://communityforums.atmeta.com/t5/What-I-m-Building/MHCP-project/m-p/1315303#M317
04-25-2025 03:35 AM
Thanks @patrizio_gas, I gave your world a shot, looking really good! I have left a comment on your post with some feedback.
04-27-2025 04:14 PM - edited 04-27-2025 04:35 PM
Adventure/Storytelling:
I'd love to see a deeper story element, like "Save the princess from the dragon" — something simple that pulls emotions and gives a stronger sense of adventure.
Adding dynamic story moments, like dramatic lighting changes when completing puzzles, could make the experience even more cinematic (think crazy lights like you just won the lottery!).
Some inspiration: The Wizard of Oz, Robin Hood, Harry Potter, The Hobbit, and even laser ideas from Star Wars and Tron could tie into the vibe you're building.
Progression / Replayability:
After finishing the game, maybe there could be a portal that brings you to a next level or map?
Replayability idea: Randomize the location of a key each time the world resets.
Adding a countdown timer and leaderboard would encourage speedrunning and replaying to improve times.
Social / Multiplayer Elements:
It would be awesome to have cooperative mini-games — for example, needing 3-5 players to step on floor plates to open a bridge or power up a laser.
Multiplayer villain idea: Let someone play as the dragon trying to mess up the lasers! Asymmetrical roles could make gameplay really dynamic.
Other social ideas:
Add an inventory cart/shop to sell items.
Avatar rewards like light-themed wearables (flashlight, crystal keys, etc.).
Group scavenger hunts with randomized item placement.
Point System:
A simple point system could be based on a countdown timer — the faster you solve puzzles, the higher your score.
You could also collect "light energy" as a secondary objective.
Technical (Build Quality):
10/10 on technical execution — especially how focused the interactions are with the doors and lasers. (Seriously, I have no idea how you made those lasers, but they are insanely cool.)
Visuals / Sounds:
Would love to see more realistic water visuals and maybe splash sounds when someone falls in.
Laser beam colors could match the gem/door colors more closely to make objectives more intuitive.
The castle design is gorgeous — the cracks and small details are stunning, and the view from the tower is beautiful.
Music was really chill and fit the atmosphere nicely.
Experience Design:
Overall very enjoyable and rewarding!
Maybe a dotted guide line or a softer hint mechanic for the laser puzzles would help players understand the laser movement sooner.
At first, I didn't realize I could move the mirrors with my mouse — a quick tutorial pop-up or "Welcome to Luminous Trial" sign near spawn explaining controls/objectives would be great.
Other Small Notes:
I loved the "cage going down" animation (even if it disappeared later — it just looked cool).
Maybe balance the left/right side bridge lengths a little more evenly.
After winning, it would be fun to just hang out in the castle or unlock a chill zone as a reward.
Final Thoughts:
This is an extremely creative, satisfying, and well-built world. I would absolutely play different versions of this same concept with new maps and stories!
I really hope you win first place. 🌟
Edit: Sorry if this is too much. I just liked your game so much and I want you to win.
04-27-2025 04:56 PM
Thank you so much for the detailed feedback @Lowcy!
I really appreciate you taking the time to dive into everything, the compliments and ideas both mean a lot.
You had some awesome ideas around replayability! I'm already working on adding a stronger story elements, some more dramatic lighting moments when puzzles are solved, and a simple time complete leaderboard to encourage speedrunning.
I love the idea to randomise key locations and a tutorial popup sign, those are really great points I hadn’t thought enough about yet.
Some of the bigger multiplayer and inventory ideas are super exciting too, I'd love to explore them more if I expand the world after launch.
Thanks again for trying our the world and the effort you put into your feedback, information like this really helps me push the world to the next level!