04-09-2025 04:48 PM
Hi everyone!
I’m working on a compact puzzle adventure world for the Meta Horizons Mobile Competition 2.0, and I’d love your feedback as I get closer to finishing it. It’s called The Luminous Trial, and it’s designed as a short, experience that works across mobile and desktop.
You appear up at a temple entrance where light itself is the key to unlocking progress. Players solve a series of environmental puzzles using rotating mirrors, hidden switches, and levers to reveal the path forward.
This world focuses on:
Interactive Puzzles (beam puzzles, key doors, floor switches)
Device-aware Inputs (focused drag for mobile/web)
Atmospheric Design (custom camera angles, animations, and an AI greeter)
Single-session play – Easy to complete in one sitting
I'm looking for feedback on:
Does it feel like an adventure game to you? For reference Genre Common Features Guidance for Mobile Competition 2.0
Would you prefer to get subtle hints, or do you like figuring things out solo?
Do the mechanics feel smooth across devices?
Any visual or UX improvements you'd recommend?
I'm especially looking for mobile playtesters, but all feedback is welcome. If you're up for running through the world and helping break it a little, I’d love to hear from you.
If you are interested in checking it out please use the links below. The Feedback Clone is a stable, “as-is” version if you want a consistent experience. The Development Build is the latest version I’m working on, it might include new features, but it may also be a little broken at times!
Feedback Clone: https://horizon.meta.com/world/10160378936125583
Development Build: https://horizon.meta.com/world/10160327626785583
Thanks in advance and let me know if you’re working on something too! I’d love to check it out and return the favour.
04-09-2025 11:59 PM
Hey @MattyAce looking good! I have a lot of thoughts on this, but want to spend a little more time organizing them and going through the game some more. I'll follow up more tomorrow.
04-10-2025 12:07 AM
Thanks @Drewls for checking it out! Really appreciate it, I'm keen to hear your thoughts once you've organised them!
04-10-2025 04:49 AM
Hi @MattyAce , thanks for sharing your world. I’ve finished the adventure and it was truly engaging. I’m also building a world, and I hope you'll try it out as soon as I release a playable demo.
Some feedback:
04-10-2025 05:08 AM
i would love to check it out! i am pretty stuck on a few things.
04-10-2025 09:41 AM
I was still unable to load the link to my phone (Meta issues probably) I but did play on the web.
Overall I felt like there was a little bit of a linear progression that could have been broken up with a little more storyline or surprises. I had trouble getting some lasers to line up cause they would turn off and swiping on the web isn't as great of an experience as on mobile.
One of my overall criticisms of all Horizon worlds is that so many of them feel static. I think you could disrupt this some with some animated features in your world. I'd love to open a door and have a bunch of snakes or something surprise me.
My blue gem was able to open a purple door, that was a little confusing for me.
When interacting, the camera locked on a view that also confused me more than revealing answers. I almost wonder if a straight top down view would have been easier to understand.
I liked the greeter at the start, it would be funny if you reset each time they would say something different.
I like to laugh a lot. Maybe adding more characters would be fun, just to have some interaction or feedback, they could say something like " Ah I didn't know you could open that purple door with a blue gem!" or something equally as funny when solving a puzzle.
Overall, I would think about how the user would explore the world and what type of experience you want to give them. It's a little bit of a consumable world, meaning that once someone goes through it once, they probably won't go through again. I challenge you to explore adding some loop or mechanics that would encourage players to revisit.
Keep building, have fun, laugh a lot!
If you want to explore some of this feedback in more depth, feel free to reach out.
04-10-2025 10:14 PM
@patrizio_gas Thanks for playing through it, really appreciate the feedback! You're totally right about the swipe mechanic, it could use a small hint, especially for first-time players. I've also been thinking about how to spruce up the light beam visuals, trying to work out how to add a glow or shimmer effect when they’re active in horizons.
Definitely keen to try your world when it’s ready, give me a shout when you have the demo live!
04-10-2025 10:18 PM
Thanks for the offer! If you're stuck, I'm happy to help out. Feel free to send me a DM and I'll do what I can to help remove any blockers you are having.
04-10-2025 10:29 PM
@Drewls cheers for getting back, really appreciate it. Your feedback is super helpful. I hadn’t considered adding surprise moments or more movement to break up the progression, but it makes a lot of sense. Love the idea of something wild like snakes pouring out of a door, I'll see what I can do.
Good catch on the gem, that purple door issue was actually a colour mismatch. I'll get that sorted.
The camera lock was meant to help focus the interaction, but yeah if it’s confusing, maybe a top-down or free-rotate option would make it easier to follow. I’m glad you liked the greeter. I’ve got the NPC system wired up for variation, so having it say something different each reset is totally doable.
You're right about it being a one-and-done kind of experience at the moment. I’ve been tossing up ideas like a time trial to keep people coming back.
Thanks again for the thoughtful feedback!
04-11-2025 08:03 AM
Hey MattyAce!
I just finished playing the feedback clone this morning with my coffee. It plays remarkably well on both mobile and desktop so congratulations there!