Creator Questions & Discussions
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About this Category: Creator Discussion

About this Category: Creator Questions & Discussions Have a question while building? Need advice on a complex system or are you stuck mid-script? This is your best space to ask, collaborate, and problem solve with not only fellow creators, but Meta e...

Problem with the portals

Hi, I'm having a problem with my new game Color Switch when entering through a portal.When I or other players enter the game using a portal, not all elements load properly, this includes the UI and certain abilities, which are essentially objects. Ho...

Hisokan by Member
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Resolved! Avatar Pose Gizmo enable disable

Working with this great gizmo. Codeblocks still but my question is how can you ENABLE or DISABLE the gizmo?I've place it in a group and its showing RED. There is nothing around it CLOSE WISE to make it red.Any help moving it up and down instead of EN...

Resolved! Selling avatar clothing

So, i've seen a couple worlds/events popping up, and also seen in world purchases for clothing (world merch). How is this possible!?? i'm intrigued and would love to create some of my own!. anyone have any tips?

Riggz by Partner
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Tint and Color Accuracy

Hi all,My team and I are working on a project where color matching is very important. As such, we have an RGB value (one example: 0.0078,0.5333,0.6470 in the blue image) that we are using across both game asset Tints and Custom UI elements.On the cus...

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Resolved! Sublevel name?

I hope that this is an easy question.I want to get the name of the current sublevel.When I run this.world.name.get() in a sublevel script, I just get the name of the parent world. So how do I get the sublevel name? I need this for scoring in my game....

Resolved! Audio distance

I have sublevels scattered around a large space but I find that I have to have duplicate sound clips within each sublevel because of a built-in audio distance limit (apparently 1000 meters?).This seems to apply even if I set the audio to be global. I...

Gen AI - Mesh and Texture Generation

Hi All,I am posting in relation to these articles put out by the Horizon development team:https://developers.meta.com/horizon/blog/build-faster-smarter-genai-tools-meta-horizon-worlds-mesh-genhttps://developers.meta.com/horizon-worlds/learn/documenta...

Resolved! Sublevels

I have a world where a team with one designated captain get in a starship and travel to a star station. They can choose one of multiple star stations each at a different star.I have coded one star station and it takes up about 2.5 Gb. Now most of the...

Resolved! Build mode

Hello, I don’t know if this is place to ask this, but when in build mode. I go to try to save asset and it doesn’t save anywhere? If someone could direct me on right direction that would be awesome. Thank you!

Question: Player Avatar ImageSource

Hi All,I have a question about Player Avatars as ImageSources. When putting an image in a Custom UI, I need to specify a source via ImageSource. Image: https://developers.meta.com/horizon-worlds/learn/documentation/desktop-editor/custom-ui/api-refere...

Mentor Needed - Prefab Model Importing

Hi Guys,I think I could really use a mentor. I am very much a beginner at Blender, 3D Modeling, Textures, Materials, etc and I feel like many of the tutorials or workshops I have looked at make some assumptions that I know what I am doing. I do NOT.....

HUD Codeblock Script Request

I used to refer to AI to help me build my codeblock scripts and it would get me within 85-90% of completion with me doing minor things to make it work, however, with the influx of Typescript resources, none of my AI sources give me what I need in cod...

Tip: Asset Variables and Arrays

There are two ways you can get a reference of an asset. The first is by adding a variable in the propsDefinition like this.static propsDefinition = { pageOneImage: { type: hz.PropTypes.Asset, default: null }, };The other way is a bit easier as you do...

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Resolved! Image Plane Assets

Has anyone created and/or used assets that were constructed completely from image planes? Does this save on geo capacity? And by doing so, does is negatively affect frame rate or world performance?

Optimization best practices for CMI

Hello fellow creators!I'll start by saying that I absolutely love 3D modeling and CMI (so much so that I'm currently back in school for it). So, I don't just want to make pretty things, I want visitors of my worlds to have great experiences when they...

Kayrrie by Partner
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