Creator Questions & Discussions
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About this Category: Creator Discussion

About this Category: Creator Questions & Discussions Have a question while building? Need advice on a complex system or are you stuck mid-script? This is your best space to ask, collaborate, and problem solve with not only fellow creators, but Meta e...

UI Best Practices

I'm trying to figure out the best practice for creating an interactive UI. I'm mainly focusing on Mobile, and had some okay results with attaching an entity to a player and attaching that to the screen, it feels wonky in a number of ways and doesn't ...

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Cloning Custom UI?

I really appreciate all the help and hints that I've gotten here. Another question, that I hope will be easy. I want to create a Custom UI that allows a player to view their current inventory. Currently I have a Custom UI hidden somewhere. If the pla...

Tint and Color Accuracy

Hi all,My team and I are working on a project where color matching is very important. As such, we have an RGB value (one example: 0.0078,0.5333,0.6470 in the blue image) that we are using across both game asset Tints and Custom UI elements.On the cus...

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Resolved! Workaround for ImageBinding in Array

I have some non-interactive CUIs prefabs (instances) running the same script and am swapping an image from an array. It was working fine until I had to make the bindings private.Array:const imagesarray = [ ImageSource.fromTextureAsset(new TextureAsse...

Resolved! Unable to manipulate static entity

Another basic question - I have a locked door, After I use a Custom UI to unlock it, I want to remove it. Changing the visibility works, but I cannot set the collidability or even move it.I get "Unable to manipulate static entity". So how can I imple...

Resolved! Custom UI unfocus

Is there any way to unfocus a Custom UI using a script so the player does not have to do it themselves? I have a series of UI interactions and after they are over, I want to return the player to the main environment.

Resolved! Custom UI - Layers and Ignore Raycast

Hello!I continue my CUI journey and am attempting to overlay icons on my typescript buttons by using absolute position and zIndex. I've run into an issue where the icon blocks the button functionality and would like to know if it's possible to set an...

Resolved! Loading Custom UI images doesn't work

Hello everyone,I've been working on custom UIs and encountered an issue that's quite frustrating. Whenever I try to load an ImageSource from an asset, the image often fails to display. This problem occurs with any image, and once it happens, the imag...

Question: Player Avatar ImageSource

Hi All,I have a question about Player Avatars as ImageSources. When putting an image in a Custom UI, I need to specify a source via ImageSource. Image: https://developers.meta.com/horizon-worlds/learn/documentation/desktop-editor/custom-ui/api-refere...

Custom UI Preview

What's some good practices, Program's etc. to preview or build UI displays in before compiling in horizon worlds ?I find myself drawing out the designs and layouts of how i want everything to look and be placed externally in my graphic editor like a ...

Resolved! Grabbable UI?

Are UI Gizmo's Grabbable? I made the UI the child of a Grabbable object and while it works on a desktop - it (and all other UI) disappear in VR mode. Is this not supported, done differently, (or a bug)?I'm making a controller for a 3D slideshow mecha...