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Forum Posts

(Not Resolved) Known Issue - V62/63 USB-C Debris/Water Warning

v62 has a big problem with USB port sensor (found the very same issue on my Q3 and the one of my wife)... when used with an extension cable (even if it is a quality cable) from time to time star showing the debris-water warning message. Of course the...

Trouble With Facebook/Instagram Accounts?

Hi Meta Community,If you're reading this it means you're facing some issues with your Facebook or Instagram account. We know how important it is to ensure you're able to regain access to your Facebook and Instagram accounts. MetaQuestSupport, Moderat...

Resolved! Contacting Meta Quest Support & Collecting Logs

Should you encounter an issue or have any questions that would require you to contact Meta Quest Support, you can do so by heading to the support page (https://meta.com/help/quest/). Here, you can contact the support team via email or live chat. If y...

How to Report a Bug

As with any software, sometimes you will come across unintended bugs or glitches. When you come across an issue with a Quest product, you may want to report it directly to our Engineering team. You can do so directly from the desktop or mobile app. B...

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New User Posting Info

Being a newb in-game and in anything can be tough. Here is a run down of how our tiny forum elves (and moderators) can help get you from an unknown newb to forum all-star. Posting links to external sites, certain keywords, or posting logs outside of ...

Problem with MSFS and ONLY MSFS...

Hi. Strange issue that I've been trying to fix for a week. Whenever I start MSFS, whether it's in VR or not, my Oculus home on my Quest2 starts freezing and rubber banding like crazy. I can load the game and switch it too VR but it's unplayable. The ...

Taiser35 by Honored Guest
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MSFS issue: Appears only as 2D window in a 3D space

After having set up a new machine and installed MSFS on it, my start into VR with my Oculus Rift (not Rift S) is somewhat difficult. I learnt that MSFS does not switch to VR at all without Oculus being the default OpenXR runtime and activated the res...

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