General VR & MR Development
Explore virtual and mixed reality development, share insights, ask questions, and tackle challenges with fellow developers. This space is perfect for discussing general VR and MR development topics across various platforms and technologies.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

How do I turn off MSAA dither

Does anybody know what causes the dithering when alpha coverage is enabledIs it a bug?16-18 levels of dithering can be seen on Unity, URP, Vulkan, Multiview AlphaToMask On float4 Fragment() : SV_Target { return float4(1,1,1,TEST); }  

DitherMSAA.png
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