General Development
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Resolved! Hand tracking update root scale not working

I'm trying to use Hand tracking in my app and no matter what the Hand scale stays at one event with a friends hands that are much smaller.After some investigation, and a lot of debugging, I found that the hand scale is calculated for the first frame ...

Unity Editor - Hand Tracking over Link Problem

I've spent the last two years creating for the Quest 2 and now received the Quest 3. It's an excellent item, and I am quite pleased with it. There is only one major issue standing between me and complete developer joy. How is it feasible that we won'...

Emma890 by Honored Guest
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Hand tracking lacking - track hitchhiker's thumb

Noticed two scenarios where hand tracking does not work well When hands are crossedHitchhiker's thumb ( 24–36% of the U.S. population can bend their thumbs backwards by 90 degrees)Add more training data to track them better?

Jzege by Honored Guest
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Resolved! Pose Detection Joint Distance

Hi, is there any documentation on how to use Joint Distance Active State in Oculus/Interaction/Runtime/Scripts/PoseDetectionLooks like I can use it to create two hand poses. Looking for more details on how this works. Also would like to know if there...

XR Developers Resource Guide

authorTom/ultimate-XR-dev-guide: A development resource list for all things XR (github.com)I've created this list for personal reference, I hope you find it as useful as I have (I want to give back a little to the community). I have tried to make it ...

Obtaining Hand Joint Angles

Hi I am new to development with the Meta Quest and was wondering if there is a way to retrieve joint angles for fingers when using hand tracking. I am using unity to develop and was wondering if this data is obtainable from the OVR Skeleton scripts.T...

hs36199 by Honored Guest
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Resolved! Full body tracking through Oculus runtime?

I am building a VR installation that demands full body tracking. Currently it's built with Unreal Engine and uses Vive Trackers and an IK system for the MOCAP. However, I'm hoping to incorporate face and hand tracking from the Quest Pro, in combinati...

Is a Hand-Tracking-Only App Allowed?

In the submission dashboard it's not allowed to select hand-tracking only. One must check both touch-controller and hand-tracking. However in the project setting in Unreal Engine there's an option for Hand-tracking-only or Both. If memory serves, the...

Hand Tracking Bone Position

I need to be able to access the hand tracking bone ID data and save it for offline analysis. I have seen that it can be retrieved from the hand information as an OVRSkeleton list but I would like to extract that information to use later on. So, I nee...

Full Hand Motion Capture for User Interface

After a quick search for this suggestion, I have not found anything about it so if this is a repeat idea, let me know.For more effective in game hand control on the Oculus, you could outfit the VR headset with a front facing camera using a fish-eye l...

ovr camera rig not working

I wanted to use hand tracking in VR using oculus quest 2.When I connect the VR headset using XR rig camera, it worked fine. But it is not working when I use OVRCameraRig.When I hit the play button, nothing is playing in my oculus headset, but there a...

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