General VR & MR Development
Explore virtual and mixed reality development, share insights, ask questions, and tackle challenges with fellow developers. This space is perfect for discussing general VR and MR development topics across various platforms and technologies.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

No scene mesh when building in .apk

Greetings. When using Meta XR all-in-one SDK v69.0.0.0 and “Scene mesh” block and working with the project within passthrough (i.e. it is MR project) using quest link, it works properly and generates space mesh, but when trying to build a project for...

krl76 by Honored Guest
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MQDH not recording my voice

Whenever I’m using the MQDH for recording gameplay videos it doesn’t pickup my quest 3 mic, so my voice is absent ingame footage, and i need this for content creation, This is the step i follow 1. I cast and switch to cinematic to get that sweet wide...

DirectorM by Honored Guest
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Resolved! How to Hide Controller Models ?

Hi, I am a developer and am wondering how to disable the controllers being shown when using the Building Blocks in Unity. Can I use the Controller Tracking Building Block but hide the Quest controllers? I'm also using Networked Avatars, and want to p...

controllers.png

APK Upload Laggy

I am experiencing a problem with my APK upload from Unity. I upload the APK from Unity just fine, but when I open the game in my headset to test, all movement is delayed, on top of that it is laggy. You cannot move anywhere, my game uses the Gorilla ...

Meta Quest Browser & BabylonJS = Slow FPS

I'm trying learn about WebXR and I'm finding that my library of choice isn't playing well in the Meta Browswer, locking at about 30 FPS. Now, I see 60 FPS on the desktop with Chrome and I know that's because Chrome is locked in a vsync. I can pass Ch...

Corysia by Expert Protege
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Can't verify Meta Quest Developer Account

I am trying to publish my first game on to app lab, and it says my organization needs to be verified. However, I've tried to verify my account by uploading proof of ID several times, and each one gets denied, saying "There's a problem with the photo ...

Jonah_45 by Honored Guest
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Are Meta Quest 3 Controllers always active?

Hello people, I am creating an application that uses HandTracking and Controllers at the same time. To do this, I used the OVRCameraRig from the "ConcurrentHandControllersExample" scene. Everything works fine BUT I would like the controller to always...

Xameal by Honored Guest
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spatial anchor misalignment

Hello everyone, I recently created a demo of Quest 3 local space anchor using Meta XR SDK. Everything was normal when creating the space, but after turning Quest 3 off the screen for 20 minutes, when I opened the demo again, I found that there was a ...

CAPYUAN by Explorer
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Dynamic shadows? Shadow map... Please help

Hola!After meshing around with the MR Utility Kit sample, I really liked the "Shadow map" version of Oppy´s shadow. I have been trying to reproduce this shadow on my own project, copying every single blueprint and setting from the PTRL sample map (th...

Custom networked avatars

Hi im using building blocks for a project and was wondering if there's an easy way to use the networked avatars building block and change it to be something other than the meta avatars. I only want the tracked hands to be visible. thank you!

smitttenz by Honored Guest
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