General VR & MR Development
Explore virtual and mixed reality development, share insights, ask questions, and tackle challenges with fellow developers. This space is perfect for discussing general VR and MR development topics across various platforms and technologies.
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Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

APK Upload Laggy

I am experiencing a problem with my APK upload from Unity. I upload the APK from Unity just fine, but when I open the game in my headset to test, all movement is delayed, on top of that it is laggy. You cannot move anywhere, my game uses the Gorilla ...

Can't verify Meta Quest Developer Account

I am trying to publish my first game on to app lab, and it says my organization needs to be verified. However, I've tried to verify my account by uploading proof of ID several times, and each one gets denied, saying "There's a problem with the photo ...

Jonah_45 by Honored Guest
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Can not add user via Release channel

We are UbiSim, a vendor on Applab, and that we have a client that we're trying to send release channel email invites to via the Meta developer page, but we are receiving an error that reads, 'We couldn't find anyone with the Oculus emails... etc." We...

Unable to travel

I created a bot to play music in my world. I first tried my not-so-great desktop with 8G RAM and oculus desktop yet horizon runs fine. I can travel to worlds without a problem. My issue was that my music buffered too much with my desktop so then I in...

ReeLiveDJ by Honored Guest
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Voice SDK not working in quest pro

Hi I want to use voice sdk to capture the person's voice and then translate it to text. I'm trying to use voice sdk in quest pro, i'm getting an error that dictator not initialised , when i try the build on windows it works fine. I have tried to foll...

Manage Multiple Windows with adb

MQDH has a open browser option. However, the browser always opens in the main central window. This can be achieved over adb as: am start -n com.oculus.vrshell/.MainActivity -a android.intent.action.MAIN -d apk://com.oculus.browser -e uri "www.google....

lucosias by Honored Guest
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Quest Pro Eye Tracking Specs

Wondering if anyone here, or at Meta, is able to give any details on the specifications of the eye tracking hardware the Quest Pro uses. We are wanting to conduct some studies but are unable to continue with Quest Pro hardware if Meta will not disclo...

MrRaNd0m by Honored Guest
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  • 1 replies
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Is Magic Room free to use in Meta Quest Pro?

My company is looking forward to using the Meta Quest Pro for design review purposes.Is the Magic Room feature of Meta Quest Pro a free to use feature?If not, what is its pricing?Also is there some package that I can use to build an application based...

gkay1 by Honored Guest
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Strange developer mode state

I wanted to try eye tracking foveated rendering with the OpenXR Toolkit, but I think I've discovered that I have a strange state in my developer mode: even if I disable it via app, the developer menu remains present in the Quest setting menu.Is there...

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