General VR & MR Development
Explore virtual and mixed reality development, share insights, ask questions, and tackle challenges with fellow developers. This space is perfect for discussing general VR and MR development topics across various platforms and technologies.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

MRUK not found despite it being created...?

I'm currently using Quest 3 v62 (now v63) and Unity 2022.3.10f1.Working on a random spawn mechanic in the MR environment where objects can spawn on the ceiling. The feature worked fine when I tested it on Unity Playtest, but once I built it on the st...

Jimmyd314 by Honored Guest
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No scene mesh when building in .apk

Greetings. When using Meta XR all-in-one SDK v69.0.0.0 and “Scene mesh” block and working with the project within passthrough (i.e. it is MR project) using quest link, it works properly and generates space mesh, but when trying to build a project for...

krl76 by Honored Guest
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Resolved! Hand tracking update root scale not working

I'm trying to use Hand tracking in my app and no matter what the Hand scale stays at one event with a friends hands that are much smaller.After some investigation, and a lot of debugging, I found that the hand scale is calculated for the first frame ...

International keyboards

How can it be there is still no support for non english Bluetooth keywords ?! - Meta quest could be a nice productivity tool except this makes it useless outside English countries. Its such a basic feature I was surprised it not being supported when ...

Nallic by Honored Guest
  • 400 Views
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Real-world objects impact virtual world

I want real-world objects impact virtual world. Example - I want to have data/events when the real-world ball crosses the virtual-world score lines, so I can count the score: Any ideas of how to achieve this? My thoughts: Capture camera feed with scr...

MRWorldsLinkingGif.gif
Dens1ty by Protege
  • 470 Views
  • 0 replies
  • 1 kudos

Disable Quest 3 boundary for MR apps

Hi, I have been messing around a big with creating an MR app with passthrough and the Scene API in UE5.2.1. One thing I have noticed is that even though the scene has been set up the user is still prompted to make a guardian when stepping outside the...

had2019 by Honored Guest
  • 1797 Views
  • 1 replies
  • 7 kudos

Can't get the SceneModel

Hey guys. I'm having an issue of pulling the SceneModel (Room that I have Setup) from any of the scenes in the The World beyond that use the OVRSceneManager to load the SceneModel. I've been using TheWorldBeyond (https://github.com/oculus-samples/Uni...

g1zeonik_0-1676458650122.png g1zeonik_1-1676458649995.png g1zeonik_2-1676458649994.png
g1zeonik by Honored Guest
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  • 8 replies
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Chapgpt+ metaverse?

Spoiler (Highlight to read) I have an idea, today ai can create a picture with some key word, ia for music are in development for music it seem. But what about an Ai that would create a virtual world depending of you keyword? Like you type cthulhu, 1...

Developer Tooling for Passthrough

Hi everyone!We are so excited to bring Passthrough to production and have been thrilled to see the community's engagement with Mixed Reality. We are working to build tools to enhance the developer experience and have a quick, 3 question survey for yo...

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