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How do I turn off MSAA dither

Does anybody know what causes the dithering when alpha coverage is enabledIs it a bug?16-18 levels of dithering can be seen on Unity, URP, Vulkan, Multiview AlphaToMask On float4 Fragment() : SV_Target { return float4(1,1,1,TEST); }  

DitherMSAA.png
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