General Development
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Rendered texture passthrough blur

Hello,I saw we can render passthrough over mesh surfaces using the OVR Passthrough Layer. I want to create a gaussian frosted glass effect, all that is left is to blur the passthrough incoming image. Do you know how i could achieve that?Kind regards,...

3D Models of Meta Quest3 controllers

Hello, I have a game that was built for Quest 2 and I am now trying to make it also works on Quest 3.To update it for Quest 3 I need a 3d model of the Quest 3 controllers, does anyone have it? has it been released officially?Thanks!!

byronWu by Honored Guest
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