General Development
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Launching Meta Quest TV through intents

Hi all,I am trying to have a native application launch the TV app to play a 3D 360 video (I know this may sound unusual, but I really need it to work this way!). For this, I need to be able to trigger an Android Intent with all the information necess...

Quest Pro Output Fisheye preview with pose

Such as the post's subject title. I am new to quest developer, recently I got my quest pro, and I would like to output the fisheye preview with pose data at the same time. May I know if that is possible? What API do I need to focus on? What platform ...

Which SDK? OpenXR Mobile SDK?

I'm an experienced C++ and Android developer, but new to graphics programming. But that should be OK as my UI needs are minimal.So, if I want to do development for the Meta headsets without the big game engines, it seems that the 'OpenXR Mobile SDK' ...

Renamer by Level 2
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Unity iOS build error with MapFileParser.sh

Unity 2020.3, iOS build.Oculus Integration 46,XCode 14.iPhone 16.1I am trying to build a cross-platform app. The iOS build includes the Oculus library even though I don't use Oculus functions. In the iOS build, the MapFileParser.sh misses +x attribut...

Rimag by Level 2
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Personalized rooms for Horizon Workrooms

Hello all, Is it possible to create personalized rooms for this application? The app already provides some room designs, but we will like to design a specific one (e.g., table, walls, objects). Can we create a room using Unity/SDK/or similar software...

Unity 2018.04.16f and Oculus SDK versions

Hi I'm currently trying to port a VR project built in Unity 2018.04.16f for HTC Vive for Oculus Quest 2. I'm currently running into issues regarding Oculus SDK version being incompatible with my Unity version and replicating the VR interactions in HT...

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