General VR & MR Development
Explore virtual and mixed reality development, share insights, ask questions, and tackle challenges with fellow developers. This space is perfect for discussing general VR and MR development topics across various platforms and technologies.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Ping data overlay

Hi.Fairly new to development and I am stuck with a project.I am trying to develop a program that displays Network information to the user (ping, jitter, packet loss etc.) . I would like this to be able to run over any 3d application in real time Simi...

MRUK not found despite it being created...?

I'm currently using Quest 3 v62 (now v63) and Unity 2022.3.10f1.Working on a random spawn mechanic in the MR environment where objects can spawn on the ceiling. The feature worked fine when I tested it on Unity Playtest, but once I built it on the st...

Jimmyd314 by Honored Guest
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usb-c hdmi input capability?

Hi, I'd like to develop a virtual TV app so that people can plug external hardware such as games console into the usb-c input. Can I utilise existing code of the Android API or Quest SDK to achieve this, or would meta need to make system changes to a...

OpenXR vs Meta XR

Hello Everyone,I am planning to develop a VR app that to install it in quest2,quest3 From Unreal Engine ,Which Plugin should i use OpenXR OR Meta XRThanks in Advance

kkunreal by Honored Guest
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Mixed Reality, Passthrough, MetaQuest 3

Hello boyzzz,I'm working on a mixed reality project project for the Quest 3 using the sdk 66.0 by Meta.I tried to modify the passthrough layer to create an evocative viusal so i enabled the edge rendering bool but i didn't found a way to increase te ...

MPIZZ by Honored Guest
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Which SDK? OpenXR Mobile SDK?

I'm an experienced C++ and Android developer, but new to graphics programming. But that should be OK as my UI needs are minimal.So, if I want to do development for the Meta headsets without the big game engines, it seems that the 'OpenXR Mobile SDK' ...

Renamer by Honored Guest
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UserAgeCategory Error

Two of our developers got a error in the "UserAgeCategory.Get().OnComplete" callback that just said "400".I can't find anything about what this error message could indicate.Doesn't seem to happen to me I think I'm the only one who "Owns" the game The...

Estemyr by Honored Guest
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People app - access from a computer

Hi everyone, I'm trying to access the Oculus platform, specifically the people app and be able to login a user from the exterior of the headset and use Deep Links to be able to communicate an app with the rest of the metaverse (to any android, iOS, o...

Launching Meta Quest TV through intents

Hi all,I am trying to have a native application launch the TV app to play a 3D 360 video (I know this may sound unusual, but I really need it to work this way!). For this, I need to be able to trigger an Android Intent with all the information necess...

tazougphi by Honored Guest
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Is Magic Room free to use in Meta Quest Pro?

My company is looking forward to using the Meta Quest Pro for design review purposes.Is the Magic Room feature of Meta Quest Pro a free to use feature?If not, what is its pricing?Also is there some package that I can use to build an application based...

gkay1 by Honored Guest
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