General VR & MR Development
Explore virtual and mixed reality development, share insights, ask questions, and tackle challenges with fellow developers. This space is perfect for discussing general VR and MR development topics across various platforms and technologies.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

MRUK not found despite it being created...?

I'm currently using Quest 3 v62 (now v63) and Unity 2022.3.10f1.Working on a random spawn mechanic in the MR environment where objects can spawn on the ceiling. The feature worked fine when I tested it on Unity Playtest, but once I built it on the st...

Jimmyd314 by Honored Guest
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No scene mesh when building in .apk

Greetings. When using Meta XR all-in-one SDK v69.0.0.0 and “Scene mesh” block and working with the project within passthrough (i.e. it is MR project) using quest link, it works properly and generates space mesh, but when trying to build a project for...

krl76 by Honored Guest
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Resolved! Hand tracking update root scale not working

I'm trying to use Hand tracking in my app and no matter what the Hand scale stays at one event with a friends hands that are much smaller.After some investigation, and a lot of debugging, I found that the hand scale is calculated for the first frame ...

Difference in Render Pipelines in Unity

Hello everyone,I was getting into building a demo using MRUK and its EffectMesh building blocks in URP but the effectmesh material wont render anything in URP but same thing works in default RPSharing screenshots First one is from URP and other is fr...

URP.png DefaultRP.png
totohj96 by Honored Guest
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Mixed Reality, Passthrough, MetaQuest 3

Hello boyzzz,I'm working on a mixed reality project project for the Quest 3 using the sdk 66.0 by Meta.I tried to modify the passthrough layer to create an evocative viusal so i enabled the edge rendering bool but i didn't found a way to increase te ...

MPIZZ by Honored Guest
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Entitlement check failed

All of this morning I'm getting "Entitlement check failed" intermittently and in the MQDH I'm seeing "not published" and published turning on and off randomly? Any idea how and why this is occuring? Thanks

DRicketts_0-1709215331378.png

Moving Oculus Store app to App Lab

Hello,I created an app under Quest (Store) when it should of actually been App Lab. This app is still in Alpha. How can I move this application to App Lab without creating a new application? I'd like to keep the same name, but I'm unable to do so try...

Klmartin by Honored Guest
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Look for trained fighting BOT

Hi everyone,Hope this is the right place to post. I'm looking for some 3D fighting BOT, to import on a project. Is there a marketplace to look for this kind of things? I'm looking for something "trained" maybe with different level of difficulties, an...

Maverik81 by Honored Guest
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AUDIO MIDI AND ANALOG TO THE QUEST

We have found an open source called pd-for-android, written in JAVA, that allows to transform analog and MIDI signals into music. Do you know if it is possible to incorporate it into a Quest VR software and be able to play musical notes with an iRig2...

Customer Cant Complete Purchase

Hello,We received an email from our user regarding an issue they experienced with in-app purchases. What suggestions can we offer to help resolve this issue?"I have installed the mindway app on my quest 3 and tried to sign up to a membership plan usi...

mindwayvr by Honored Guest
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