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Resolved! App Distribution Upload Issues: DevPost

Hi,Posted this earlier in the general Forum and discovered this may be a better place for help.I'm attempting to Upload a build to my Alpha Channel via the Meta Quest Developer Hub but it keeps failing.Below is the Error message:Error: An unexpected ...

MQDHub-UploadIssue.PNG

Can't get the SceneModel

Hey guys. I'm having an issue of pulling the SceneModel (Room that I have Setup) from any of the scenes in the The World beyond that use the OVRSceneManager to load the SceneModel. I've been using TheWorldBeyond (https://github.com/oculus-samples/Uni...

g1zeonik_0-1676458650122.png g1zeonik_1-1676458649995.png g1zeonik_2-1676458649994.png

Unity Sync Meta Avatar with Hand controller

Hello, I am using the OVR Player controller with OVR Hands, tracked by the device controller, not by the hand tracking system.As next step, I add the new meta avatar below the OVR Player controller (exactly below the TrackingSpace transform), keeping...

Quest Pro Output Fisheye preview with pose

Such as the post's subject title. I am new to quest developer, recently I got my quest pro, and I would like to output the fisheye preview with pose data at the same time. May I know if that is possible? What API do I need to focus on? What platform ...

Resolved! How to seat avatars

Hi,I am building an Oculus app where similar to workrooms I want to have avatars seated on objects. I have tried this but the avatar always seems to be standing on the object. I have tried to calculate an offset to compensate but it is inconsistent. ...

Quest 2 not recodnize in Unity after Force Update

Oculus Quest 2 Version: 47Unity Version: 2021.3Windows 10Hello,Yesterday, when I have put my headset on my head, I saw a little Disk Icon and a loading bar. Then, the device restarted. It seems like it was a force update. Since that happened, Unity d...

wysi21 by Level 2
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Obtaining Hand Joint Angles

Hi I am new to development with the Meta Quest and was wondering if there is a way to retrieve joint angles for fingers when using hand tracking. I am using unity to develop and was wondering if this data is obtainable from the OVR Skeleton scripts.T...

hs36199 by Level 2
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Unity iOS build error with MapFileParser.sh

Unity 2020.3, iOS build.Oculus Integration 46,XCode 14.iPhone 16.1I am trying to build a cross-platform app. The iOS build includes the Oculus library even though I don't use Oculus functions. In the iOS build, the MapFileParser.sh misses +x attribut...

Rimag by Level 2
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how to manage Quest 2 via external software

Hello Everyone,I would need information / clarifications about the possibility of managing the Quest 2 through an external interface.In particular I would like to know if there are APIs (or other) that allow my application to:1. install an APK made b...

MTM_A by Level 2
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Personalized rooms for Horizon Workrooms

Hello all, Is it possible to create personalized rooms for this application? The app already provides some room designs, but we will like to design a specific one (e.g., table, walls, objects). Can we create a room using Unity/SDK/or similar software...

Multiple Quest2 for education on same account

Is it possible to have 20-25 pieces of quest2 connected to the same account for teaching VR-development. The classroom setup is 25-30 gaming desktops preinstalled with Unity and oculus software. I want a solution, in which the students enter the clas...

Hand Tracking Bone Position

I need to be able to access the hand tracking bone ID data and save it for offline analysis. I have seen that it can be retrieved from the hand information as an OVRSkeleton list but I would like to extract that information to use later on. So, I nee...

External camera on the Quest 2

Hey there, I want to put an external camera on the quest 2 so I can get live view in unity for AR. You may be wondering why I would want this. I am working on making a psychosis experience. For this I need the real world with different kinds of effec...

Unity 2018.04.16f and Oculus SDK versions

Hi I'm currently trying to port a VR project built in Unity 2018.04.16f for HTC Vive for Oculus Quest 2. I'm currently running into issues regarding Oculus SDK version being incompatible with my Unity version and replicating the VR interactions in HT...

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