Get controllers and hands visible at same with unity integration
With the oculus integration for unity I was able to make two scenarios work:remoteshands but i want exactly thisremotes without rings with hands working any help?
With the oculus integration for unity I was able to make two scenarios work:remoteshands but i want exactly thisremotes without rings with hands working any help?
I need to be able to access the hand tracking bone ID data and save it for offline analysis. I have seen that it can be retrieved from the hand information as an OVRSkeleton list but I would like to extract that information to use later on. So, I nee...