OpenXR Development
Join the conversation on OpenXR, where you can share knowledge, ask questions, and tackle challenges with fellow developers. This forum is dedicated to discussing all aspects of OpenXR, from implementation and integration to best practices and troubleshooting.
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Welcome to the Meta Developer Forum!

This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn from each other and grow as developers...

Resolved! This file does not belong to any project target

I was able to build and deploy (Quest 2) hello_xr from https://github.com/KhronosGroup/OpenXR-SDK-Source using the instructions from https://developer.oculus.com/documentation/native/android/mobile-build-run-hello-xr-app/ . However, whenever I load t...

Accleremoter Sampling Frequency

Hi,For an app that I created, I was wondering what is the maximum sampling rate that I can achieve from the IMU sensors (accelerometer and gyroscope). I am currently using a native app that Meta has published hello_xr running it on Android Studio and...

csllab by Honored Guest
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Need help improving resolution in OpenXR Mobile SDK.

I updated a project that used VrApi to OpenXR Mobile SDK.It runs okay, but there is an issue in which the resolution is low.When creating the FrameBuffer, I set the width and height to quest2's resolution of 1832, 1920.However, the resolution was sti...

Jenny_SJ2 by Honored Guest
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OpenXR Layer (extensions)

Hello, i was wondering does the Oculus OXR mobile runtime/loader support third-party layers (installing and dynamically loading them) and also what would the situation be in terms of distrubing apps using this on the Oculus store, would this violate ...