This section focuses on any questions, issues, and challenges regarding
development using other engines (Godot, LOVR, custom engines, etc.).
When posting, please choose the appropriate label to help others
identify which engine you're using!
The documentation says that FFR doesn't work when rendering to a
non-main framebuffer. And with multiview, once again, rendering takes
place in an intermediate texture array in a separate frame.It turns out
that with multiview I immediately lose the ...
Looking for a group of developers who are working on projects in Meta's
next headset, "Meta Quest Pro". Would love to exchange ideas, talk
challenges and gain new insights from other developers creating projects
in Meta's next headset. Thanks!