Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Publishing android apps on Quest

I want to discuss about how to port android app to Quest. At current state, I can connect my Quest to PC and install the app with Android Studio, that's fine.I have read this article: Meta's CTO explains why Quest has so few Android apps And it state...

Syntey by Honored Guest
  • 1329 Views
  • 2 replies
  • 1 kudos

scene capture spam an error in the log

Hello,I'm currently working with the scene capture feature (https://developer.oculus.com/documentation/unity/unity-scene-overview/) and i've been able to set it up correctlybut I have a problem with a log which is insanely repeated : Warn OpenXR_Anch...

CorangeD by Honored Guest
  • 2021 Views
  • 7 replies
  • 2 kudos

clGetPlatformIDs() failed by Adreno OpenCL sdk

Hello,I am developing on Meta Quest 3 using Adreno OpenCL SDK for programs running on GPU. However, when I try to run the OpenCL examples on Android Studio, there is an error of function clGetPlatformIDs() with error code -1001, saying that the funct...

Oculus mobile SDK in android studio "no module"

Hello,Iam trying to build example from oculus_mobile_sdk on my oculus quest 3, gradle sync is okay, but problem is with project configuration, where android app wants module, which I don't have. Or is there any alternatives except Unity and Unreal En...

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JMartisek by Honored Guest
  • 269 Views
  • 0 replies
  • 0 kudos

Uploading an Android SDK 34 build

Hello,Due to the other SDKs we currently use, we can't go down to target version 32.The APK build I get works great with Quest 2 if I install it via the developer hub, but there's no way to push it to any release channel.Is there any way to force a b...

umutcan15 by Honored Guest
  • 1446 Views
  • 2 replies
  • 2 kudos

What a pain ! Can't package simple quest app

Hello, first I want to say, UE is horrible, nothing works, you need to follow several tutorials for just starting a new project when Unity does everything itself. That's the second time I try to switch to UE but once again I think I will turn back......

Opening the Quest Files app from within my app

We have written Java code that correctly inserts jpgs into the Quet media gallery. The code is very much what you would do in any Android app, public void run() { Bitmap bitmap = BitmapFactory.decodeFile(location); MediaStore.Images.Media.insertImage...

Running 2 or more simultaneous VR apps on Quest

Hi everyone, I'm a PhD student working on a Meta Quest app for accessibility. My current pipeline intends to run a Quest app native on-headset, stream a live feed to a PC (which processes some data from the app), then route some data from the PC back...

dkiiro by Honored Guest
  • 979 Views
  • 3 replies
  • 0 kudos

V63 will end Mobile VR Station modding...

Spoiler (Highlight to read)Meta had to keep people away from Android/Data Meta had to keep people away from Android/Data So if you didn't know meta had a update V63 to disable all access to Data we must push forward to return BONELAB Modding! If you ...

How do you use Unreal Engine Dynamic Shadows?

So I've been struggling to get some dynamic shadows running on my Unreal 5.2.1 project,and I really want to use at least a few of them in my horror game, especially since the Quest 3'sGPU is approaching usable territory in that regard. Unreal's docum...

Resolved! Starting another application using intents

I've implemented a native Android plugin that I call from Unity C# script to start another application using an intent like so:Intent launchIntent = context.getPackageManager().getLaunchIntentForPackage(packageName);if (launchIntent != null) { Log.d(...

sebrk by Explorer
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  • 1 replies
  • 0 kudos

Different package files for different headsets?

In the meta store, is there a way to upload different package files for different headsets? I want to have a different .package for the Quest 1 and Quest 2+.I have found a sort of way to do it. I can upload the quest 1 version then quest 2 with subse...

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