Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Achievements feature.

Hello, I am thinking about adding achievements to my game. But from what I see in the documentation, the achievement checker app will be discontinued at the end of the year and the meta itself does not encourage the implemtation of this feature. Will...

creating custom home environments

Hi there,i wanted to create my own cutom home environment and try to figure out how to do it properly.I found a tool on Github where you can turn a gltf scene into an apk. but i would like to use Uneal or Unity to have more controll over the outcome....

Skib1 by Explorer
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  • 1 replies
  • 2 kudos

Trigger room setup /space setup from app

Hello community,I'm currently work on a Demo for mixed reality. For my demo I need space setup / room setup being setup correctly to work fine for occlusion but I don't found in documentation how to force room setup to be done before launch the app, ...

Acess to Blend value for LUT in code

Hi community,I add an LUT for my passthrough and I need to adjust "blend" value of this LUT into a script but I don't found how to change this value in code, while animator seems to be able to access it. How can I change the blend value into code ? I...

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Running 2 or more simultaneous VR apps on Quest

Hi everyone, I'm a PhD student working on a Meta Quest app for accessibility. My current pipeline intends to run a Quest app native on-headset, stream a live feed to a PC (which processes some data from the app), then route some data from the PC back...

dkiiro by Honored Guest
  • 980 Views
  • 3 replies
  • 0 kudos

Resolved! Starting another application using intents

I've implemented a native Android plugin that I call from Unity C# script to start another application using an intent like so:Intent launchIntent = context.getPackageManager().getLaunchIntentForPackage(packageName);if (launchIntent != null) { Log.d(...

sebrk by Explorer
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  • 1 replies
  • 0 kudos

[Noob Question] Is Native deprecated

I was reading this tutorial https://developer.oculus.com/documentation/native/xrsim-native/It seems like the setup progress has changed quite a bit from when the documentation is written. I try to find more resources on it but on youtube it really on...

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Tracking confidence for Touch Plus controllers?

Hi.I'm currently exploring the possibilities of an app using Simultaneous Input on Quest3. It's a use case anyone could think of, but I'm experimenting with using the controller as a 6DOF tracker for tracking real objects. However, as one would expec...

gedo831 by Protege
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  • 0 replies
  • 0 kudos

Passthrough Windows

Hello. I want to create a window with a material that uses Passthrough following the documentation, but I can’t find the material that the documentation says “PokeAHoleMaterial”. I am using 5.1.https://developer.oculus.com/documentation/unreal/unreal...

mrclcoupe by Honored Guest
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Deploying different builds by device type

Is it possible to deploy multiple versions of an application targeted towards different devices? ie, So that a Quest Pro, or Quest 2 or Quest 3 get served different versions of a particular app? I would use this for differentiating graphical fidelity...

MAXARTCO by Honored Guest
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  • 0 replies
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Quest 2 not authorizing adb wifi connection

Meta docs and many forum posts seem to indicate that it is possible to connect adb to a Quest 2 over WiFi, as it is to older Oculus hmds. But it is not working for me.I am on a Win10 laptop. When I connect the Quest 2 via usb, it presents an authoriz...

Oculus Mobile SDK Mac Apple Silicon

It shows on the documentation page of system requirements that if we're using Mac OS x86, architecture is needed. Can we work around that by using Rosetta translation?Also, can the be run on an Android phone emulator (even if it won't look good and w...

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