Unity C# - How to check if Guardian is disabled?
In code, how can I check if the Guardian has been completely turned off in developer settings? I need to check for this so that I can run some additional code if the guardian is completely disabled.
In code, how can I check if the Guardian has been completely turned off in developer settings? I need to check for this so that I can run some additional code if the guardian is completely disabled.
I am working on the calibration of the Quest 2 with a physical camera. I would like to better understand how the Quest 2 establishes the coordinates of its 3D space in relation to the guardian and especially how it either re-establishes or changes th...