Quest Development
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Travel mode is simple

Use the non domimant controller as a point of constant reference, with multi modal now live you can now allow the user to use the non dominant controller while maintaining two points of control, the non dominant controller can be set down or clipped ...

Hand occlusion with hand tracking

Basically, just use the vr hands (that are tracking on the real hands) as a mask to not show the menu when you hold your hand up in front of something digital (in mixed reality). You could make this a setting or not. This was done in the game "vr han...

Setting up Multimodal hands & controllers

Hi,I am trying to run Multimodal feature outlined in Meta recent blog posts ( device is Quest Pro with OS version and Quest Pro controllers. I am working i...


Starter Quest Unity Project

So, one might assume that all Quest projects developed in Unity share 90% of interaction modes and features. I would assume this would mean Meta would have released a starter project that includes all of these.I've found "All In One SDK", but there's...

In UnrealEngine,how to change the motion controller in hand tracking

有谁知道我如何使用 MotionController 根据我的指尖位置进行更改?我发现在这个例子中,当我捡起一个物体时,它会根据手腕而变化,而判断它是否可以被捡起的范围也是基于手腕的,我想把它调整成我的食指尖,这样我就可以最大限度地减少我的手腕不小心碰到其他物体, 现在,我很容易得到离我手腕更近的物体,而不是靠近我手指的物体,我想改变它。

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dylis1216 by Honored Guest
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Change or Delete the Default Hand Gesture

Hello everyone and nice to meet you all.The first thing to say is I'm very new to the VR field, so if there's already some similar discussion please kindly let me know. Thank you  I'm now developing a VR experience(either stand-alone or cable linked...

HsinHsuan by Honored Guest
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Getting hand position after pinch

Hey all,New to all of this and I am trying to record the position of hands in real time and after a pinch gesture. How do I access the hand tracking position? I currently have the following hierarchy with the Transform Feature State Provider script a...


Hand Tracking menu ruins game play

The first thing people do with hand tracking is look at their hands.The second thing they do is touch their fingers.Then Quest shuts down the game; because that's the hand gesture Meta chose as an 'escape' key.I encourage players to see/feel their ha...

Hand Tracking not working in release

Hi- I've setup my project with controllers as hands as per and when run in development mode, all of my interactables work great. If I build in release mode, however...

arvinkx by Honored Guest
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Resolved! Interaction SDK : Get click world position ?

Hello.I'm trying to use the Interaction SDK. I have a quite simple scene with a Canvas and a Plane (floor). Thanks to the Interaction SDK, I can use my hands to interact with the Canvas. That part is working fine.But now, I would like to be able to p...

Hyorange by Explorer
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