Quest Development
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How to teleport using hand tracking in Unity

Hello everyone. I am a new developer using Oculus with Unity and I am trying to use hand tracking on my application, but I can't find any resources about how to create a teleport system using just hand tracking. Do you know where I can learn how to d...

Record and Replay hmdData and controllers

Hi, I am working on a project where I would like to save the handDataSources and the hmdData in order to be able to replay what happened in the scene. ( easier than recording each object I would only record the data from the headset).Does the oculus ...

aandryyy by Honored Guest
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how to create oculus business account

Dear team, Greetings of the day hope you are doing well. I work for an organization we have a concept for Virtual reality.before that we are using the HTC kit for our business purpose for now we are switching to oculus quest 2.I need a little help:-1...

Distance controllers - sensors

Hi, I´m a developer trying to create a training app but i need to use one of the controllers, not as a hand but as an object quite separated from the sensors in the helmet. I´ve tried to set a wide boundary room but only managed to separate the contr...

Rotating child of held object using hand tracking

Background: I am attempting to create a rubiks cube that is interacteable with the quest's hand tracking The issue i am having right now is that the OneGrabRotateTransformer that constrains an to only a rotation in one axis does not seem to work when...

qilliz by Honored Guest
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Resolved! How to enable handtracking 2.0 on Unity?

I've updated to the latest OVR Plugin, can't see anything new.Some of my apps heavily relies on quick handtracking and could really benefit from it. Also, is there a link for direct contact form for development support? Can't seem to find it either. ...

Elmakias by Honored Guest
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  • 7 kudos

Handtracking app - true recenter API for Unity

Hi all! I'm making an hand-tracking game as a seated or standing experience.While standing, the user sometimes move around a bit, after time its offset causes the game to act weird for obvious reasons. While recentering with controller is very easy a...

Metzada by Honored Guest
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Resolved! How to keep hands displayed when tracking is lost?

Hello, I'm developing a game for my master thesis with Unity using oculus hand tracking, I need to keep hands displayed and just "freeze" them when the tracking is lost. Is there a way to do so? I found the GetHandState method in the OVRHand.cs scrip...

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