Quest Development
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Rotating child of held object using hand tracking

Background: I am attempting to create a rubiks cube that is interacteable with the quest's hand tracking The issue i am having right now is that the OneGrabRotateTransformer that constrains an to only a rotation in one axis does not seem to work when...

qilliz by Level 2
  • 974 Views
  • 3 replies
  • 1 kudos

Resolved! Passthrough API no longer working

Hey all, I am currently working on an application that uses the Passthrough API available for unity and everything has been honky dory. Until this morning. Knowing that I have to use powershell to get the API to work every time I turn on my Quest 2, ...

Anonymous by Not applicable
  • 3043 Views
  • 11 replies
  • 1 kudos
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