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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Getting application logs from a test user account

Has anyone had any luck accessing logs created with a test user account that isn't the device owner? I am working on IAP at the moment and to test purchases, I need to use a test account. This works fine but If I am logged into this other account on ...

Skarltar by Honored Guest
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Resolved! Test User IAP Checkout Flow Stopped Working

We've run into an issue when testing our IAP purchase flow. Up until this week, when we'd click on an In-App purchase (durable level addon), it would open the Meta App Lap Purchase window, where it would give a price and ask to purchase or cancel, th...

Slixton by Explorer
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  • 15 replies
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Resolved! IAPs Not working second time

I have a consumable item setup in my Meta Dashboard and have it implemented in my game. When you go buy it in-game for the first time, the pop ups to purchase appears and you can purchase it. Then the next time you try to purchase, there's no popup. ...

In-app purchase failed. errorCode=0

Hi, I have been trying to integrate IAPs into a Unity VR project using the Oculus SDK. I have a free consumable add-on defined in the developer console (I haven't set up payment info) and then in my C# code I have:IAP.LaunchCheckoutFlow(product.Sku)....

Can't test IAP: "something went wrong"

Hello,I completed following steps to integrate IAP into the app:- Data Use Checkup is completed and approved;- IAP are enabled on dashboard;- Addons are created, all of them have SKU, name, price, description and published status;- On the app's side,...

aesee.npc by Honored Guest
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Subscription webhook

Are there any plans to work on subscription webhooks where our servers could subscribe to subscription-related events such as subscription cancellation (cancellation reason, date canceled, etc.), subscription purchase attempt (used promo codes, subsc...

IAP not working - "Insufficient permission"

Hi,My App Lab game (Home Detective) has been out for about a month and a half, and I've had one IAP enabled and running fine since then (the second level with SKU: LEVEL2).Two weeks ago I added a third level, and an associated IAP for that (with SKU:...

WhatsApp Image 2023-07-06 at 20.13.21.jpeg

Convert different currencies into USD

Hi,we use In App Purchases for our game and want to show our players, when someone purchased something. We also want to show who spend the most money in our game. We ran into the problem that not all people pay with the same currency. Is there a way ...

Question on S2S IAP calls

Hi, Using this reference documentation I was trying to do a basic test of the S2S IAP calls: https://developer.oculus.com/documentation/unity/ps-iap-s2s/#s2s-rest-requestshttps://developers.facebook.com/docs/facebook-login/guides/access-tokens Test c...

Bug with In-App Purchases (IAP)

This is a bug in the Meta IAP system. It's pretty simple to replicate.1. Have an app lab game2. add IAP item in Platform Services 3. change the price in Platform Services4. Try to buy using IAP API.5. Expected. Oculus purchase prompt pops up. Actual:...

IAP purchase discrepancy

In the documentation for IAP it reads, add-ons have 2 price display options, the defined price and the $0.01 off that displays for developers within the org.Well when we login to test this, it does not behave like this on the alpha channel or the liv...

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