Quest Development
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How do you use Unreal Engine Dynamic Shadows?

So I've been struggling to get some dynamic shadows running on my Unreal 5.2.1 project,and I really want to use at least a few of them in my horror game, especially since the Quest 3'sGPU is approaching usable territory in that regard. Unreal's docum...

Unity Build extremely broken

Hello there,I've been making a small VR scene in Unity. Everything is fine when im playing in the editor but when I make a build and load it through the Meta Quest Developer Hub it looks like the pic below! I've tried disabling the lightmaps and make...

Casting_A9rCIC0iRn.png
PingMS by Honored Guest
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Casting not available for app users

Our app was recently accepted for App Lab store, and now the users report that Casting functionality is unavailable in the app.When app is installed on device in developer mode, casting does work properly. But for the app installed from the store on ...

Data folder doesnt work

Everytime i try and use data it says that for privacy reason i cant access it and now i cant install mods on games like B&S or just acess it in generalAlso this is on standalone

Whitty033 by Honored Guest
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Resolved! Developer - verify account not working

Hi all,Just got my Quest 3 but stuck at verify developer account. Neither options work, credit card or phone (and logged in using the authenticator app). Meta chat routed me to this forum for support. Appreciate any help.

Delete a game off applab

so i am trying to delete my game off applab (note: i do not have my org verified), the main reason i want to remove my game is due to the unity download fee (note: i do know that the fee system didnt happen yet) so, when i read the email about how to...

Vr_and_pc by Honored Guest
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BIGGER ISSUE WITH VR ORIENTATION using XR

@TheARTofMining 0 seconds agoI have multiple scenes each that require the player to start facing a UI screen when the scene(s) loads. Despite hours of searching I have found no reliable solution as yet!I'm sure it's something the the XR interaction t...

Development Support

I thought it was just me who was having extreme difficulty getting constructive support from the Development Team but I realise now that I’m not alone. For ages now I have been trying to request admin to assign me to my previously created Organisatio...

Petition to allow developers access to camera feed

I know that Meta says that for privacy reasons developers can't access the camera feed but without direct camera access it is almost impossible to develop a good mixed-reality app.If the developers are unable to see what the user is seeing how are we...

MQDH - Multi OBB package upload

Hello! I'm looking for some help/clarification for the Meta Quest Developer Hub's build deployment feature. The Documentation Page covers the basics of using MQDH to upload an application to the Quest, which seems to work fine as long as the app only...

Setting up Multimodal hands & controllers

Hi,I am trying to run Multimodal feature outlined in Meta recent blog posts (https://www.uploadvr.com/meta-quest-pro-simultaneous-hands-controllers-mode/).My device is Quest Pro with OS version 57.0.0.261.669 and Quest Pro controllers. I am working i...

multimodal.PNG

stereo audio capture

Hi. I'm a Unity developer. In May 2023 I read"We are beginning to roll out stereo audio for video recording."???On Quest 3 in December, there was a period of a few days where it workedand it made all the difference in my case. I have tried it and it ...

Deeplinking Meta Quest Browser

Is there support for deeplinking through the meta quest broswer, to open uri schemes. I want to direct users from the web to the app with a special uri and be able to register that from our app. I have asked in the Unity forums and I don't seem to be...

Ayfel by Expert Protege
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stereo audio capture conspiracy

Why no stereo audio capture on Quest 3? Is it perhaps because aliens have infiltrated the company and are writing software that combines the two channels for some twisted plot to destroy the galaxy? Its the only explanation @MetaQuestSupportStream #0...

Resolved! Quest 3 shared spatial anchors

So, we have a project in development with shared anchors, but we cannot save or retrieve anchors from cloud.This work in quest2 but not in quest3.There is something else to configure to work with the quest 3?We are using: Unity 2022.3.4f1 and oculus ...

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