Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Hand Tracking menu ruins game play

The first thing people do with hand tracking is look at their hands.The second thing they do is touch their fingers.Then Quest shuts down the game; because that's the hand gesture Meta chose as an 'escape' key.I encourage players to see/feel their ha...

No scene mesh when building in .apk, mixed reality

Greetings. When using Meta XR all-in-one SDK v69.0.0.0 and “Scene mesh” block and working with the project within passthrough (i.e. it is MR project) using quest link, it works properly and generates space mesh, but when trying to build a project for...

krl76 by Honored Guest
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  • 2 replies
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Passtrough over link not working

Hi guys, I’ve been trying to debug unity with meta quest play mode without any luck. I’ve followed the instruction at the webpage https://developers.meta.com/horizon/documentation/native/android/mobile-passthrough-over-link/but still after setting up...

Bring back Switch View to curve all windows!!!

Why did Switch View option disappeared and instead we have useless Theatre Mode that allow only one window to be curved at the same time. Flat screens are horrible in vr, who came up with this change? Or add ALL windows to be allowed in Theatre Mode ...

Preventing/blocking recalibration button

I'm working on a Unity experience that aligns a prebuilt virtual scene with a known physical space.Is there a way to programmatically force a calibration/centering of the headset position, and then to prevent the user from recentering themselves and ...

hmd11.tyd by Honored Guest
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  • 1 replies
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Trigger room setup /space setup from app

Hello community,I'm currently work on a Demo for mixed reality. For my demo I need space setup / room setup being setup correctly to work fine for occlusion but I don't found in documentation how to force room setup to be done before launch the app, ...

Acess to Blend value for LUT in code

Hi community,I add an LUT for my passthrough and I need to adjust "blend" value of this LUT into a script but I don't found how to change this value in code, while animator seems to be able to access it. How can I change the blend value into code ? I...

Capture d'écran 2024-06-26 125213.png octarina_0-1719399667860.png

Issues with colocation while chaning scenes.

I have two scenes in my Unity game. The players connect p2p with netcode in the first scene and when the button is pressed the following code is executed to change scenes. After which the colocation building block from the meta sdk fires in the new s...

Resolved! MRUK Create a new Scene

The documentation (Docs Link) says:Using Mixed Reality Utility Kit, the function MRUKRoom.IsPositionInRoom(Vector3 pos) can be used to check whether the camera rig pose is present in the loaded scene or not. If it is not, offer users to capture a new...

IseTM by Explorer
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  • 9 replies
  • 1 kudos

Trouble Getting Room Setup to Work with Unity

I followed this tutorial which is pretty extensive to getting room setup data in Unity.https://www.youtube.com/watch?v=L8Ljj-FlufM&t=193s&ab_channel=immersiveinsiders I downloaded the github repo with the exact same Unity version, and the room setup ...

meta-xr-unity1.jpg Screenshot 2024-05-16 205704.png
ACIDmilk by Explorer
  • 1544 Views
  • 7 replies
  • 1 kudos

Colocation for Mixed Reality

Hello,I'm trying to make a local mixed reality board game between to players on the Quest 2. Currently I am using the colocation building block and Netcode for game objects to achieve this, my players are connecting but they aren't aligned to where t...

Resolved! MR-to-VR transition

Hi there, I have a simple question for anyone who can answer it. Are there examples of apps that are live right now that transition from Mixed Reality to Virtual Reality? Is this something that is permitted within the bounds of the current Unity All-...

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