There's no glDrawElements() or glDrawArrays() that renders these three
textures. Can someone please help me?XrCompositor_NativeActivity.c is an
OpenXR Android Studio Native Development project from the Oculus OpenXR
I am trying to build a VR app using the Native SDK provided. On closing
the app I am receiving the following Validation Error on the line
"ovr_DestroyTextureSwapChain(session, depthChain);". Does anyone knows
what might the reason behind it and how t...
Can someone tell me what drawing APIs Guardian uses? To draw the
projected 2d strips that criss-cross to form the Guardian boundary
wireframe. And the thin cylinder-like translucent lines that highlight
obstacles in the Guardian space.
Hello! Can an update be released that enables native support for for
omnidirectional treadmills (the Kat Walk C2 for example), so our Quest
headsets and the games in them directly work with ODTs, without needing
a a PC to host. Just direct functional...
How do I get euler angles of the oculus quest 2 headset? I tried using
over_GetTrackingState, but I got invalid Y-axis rotation. X and Z angles
work correctly, both in this printf test, and in the game I am
integrating this into. The Y-axis is only a...
I just discovered today that you, as a developer, are supposed to run an
entitlement check for any apps you publish in the Oculus Store. The
, makes use of a ovr...
Following the instructions at
I expected to see a render stage trace. But clicking the "oculus logo"
button in the Event Browser has no effect for me, and the Tile Timeline...
Super beginner question, so I have unity VR build and I am able to
upload my apk file to my oculus quest 2 directly. But I want to be able
to play this game as a build on Oculus desktop. Is there a way to do
this? Do I need to make it a standalone ap...
I'm brand new to Oculus development, so definite newbie here. I'm
attempting to follow the instructions at:
I haven't set my Quest to developer mode yet so I figured I'd see if I...
In the documentation, there seems to be a way to open the keyboard
overlay for Unreal and Unity
Hello, I'm testing out a game concept that uses the Paralution C++
library for efficient matrix calculations on the GPU. I currently have
the library exported as a shared library (only a .dll for Windows at the
moment) that exposes some extern method...
I have an C app based on the Native/vrapi SDK (using the open source
engine LOVR.ORG). It has been working more or less fine for a couple
years. In the last month, I have stared seeing an unusual behavior.
Sometimes, unpredictably, when I start the a...
I'm porting a game to Quest and so part of my work is to interface the
engine's Vulkan renderer w/ the Oculus Mobile SDK.I believe I'm setting
up the SDK correctly (I'm following the examples and the guidelines from
Oculus' docs) but still I'm gettin...