Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

OVR Metric Tool + AirLink do not save metrics

Dear Quest development community, I have an issue when using OVR Metric tool with AirLink.OVR Metric tool is correctly installed and I am using it through the Meta Quest Developer Hub. Everything is fine, when I am using it with a VR app running on t...

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Disable the "Controllers not connected" message

Hi, Please help. I developed an app that doesn't require controllers, hands, or gaze (just relax and watch).But after a while, the users get an annoying "(Right \ Left) Controllers not connected, press any key" popup message at each run. Is there a w...

avivXR by Explorer
  • 623 Views
  • 0 replies
  • 1 kudos

Hand Tracking not working in release

Hi- I've setup my project with controllers as hands as per https://developer.oculus.com/documentation/unity/unity-isdk-interaction-sdk-overview/ and when run in development mode, all of my interactables work great. If I build in release mode, however...

arvinkx by Honored Guest
  • 558 Views
  • 0 replies
  • 1 kudos

Resolved! Passthrough API no longer working

Hey all, I am currently working on an application that uses the Passthrough API available for unity and everything has been honky dory. Until this morning. Knowing that I have to use powershell to get the API to work every time I turn on my Quest 2, ...

Anonymous by Not applicable
  • 5726 Views
  • 11 replies
  • 1 kudos
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