Quest Development
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Meta Quest 2 Controllers Acceleration

Hello, I'm trying to access linear and angular acceleration of Meta Quest 2 controllers. Here's the code I'm using: OVRInput.GetLocalControllerAcceleration(OVRInput.Controller.RTouch); It always returns vector with all components set to 0 for both co...

0xMaty by Honored Guest
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Which input system to use with Movement SDK

I'd like to experiment with the Movement SDK. The readme indicates Oculus Integration is a prerequisite.and that package uses the new input system (UnityEngine.InputSystem). The Movement SDK, however, is uses the old input system (UnityEngine.Input)....

HalleFord by Honored Guest
  • 391 Views
  • 0 replies
  • 0 kudos
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