Quest Development
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Resolved! MR-to-VR transition

Hi there, I have a simple question for anyone who can answer it. Are there examples of apps that are live right now that transition from Mixed Reality to Virtual Reality? Is this something that is permitted within the bounds of the current Unity All-...

Disable Guardian option when using passthrough

Hello all, I am trying to get some traction on this so we can finally do AR with quest 2 without that annoying Guardian.Please please let power user disable guardian when in Passthrough, there is no danger for us since we can see everything around us...

Alakelele by Expert Protege
  • 10 replies
  • 2 kudos

Camera motion in passthrough

Hi! I am working on developing an app that rotates or translates the field of view during passthrough at different rates. I was wondering if there was a way to have the cameras on the Meta Quest 2, 3, or Pro track a virtual object that moves back and...

Correct way to enable/disable passthrough in app

Using unity 2021.3.35 with the latest Mata API, but I've had the same issues with previous versions of both.I'm changing if passthrough is enabled with OVRManager in script. If you hover over this setting in the editor it says it can be toggled at ru...

Passthrough renders on all unlit transparent materials

Hey I'm curious if anyone else has had this issue.I am working with passthrough in a quest app and I have a movable passthrough window as a tool for the user. It looks great and its rendering just the way I want it, it is based off of the oculus demo...

Poggle by Honored Guest
  • 4 replies
  • 1 kudos

Disable guardian in passthrough mode

We have an app that has passthrough enabled at all times so you can walk around your location and add virtual items to the real world. However, the player is required to travel across far distances in real life while using the app.Is there a way for ...

How to access camera image on SDK 56 ?

Hi,Can we access to camera of headset in our application ? How we can perform this ?For developping a mixed reality application for one of our clients, we etudying the possibility to track an object in space by using some visual markers in real world...

Material rendering with passthrough

Hey all - sorry for pasting in a tweet but I don’t have the video on my phone! This is the issue I am having: As you can see the material is rendering behind the UI element when passthr...

Quest Passthrough and URP

Currently working on an app that uses both VR and Passthrough. I want to update to URP, but when I do that I lose Passthrough entirely (just black). Works totally fine in Standard. I am not using an post-processing (it is disabled on the main camera)...

How Fast does the AR Scene View Update'm reading these docs. I imagine the normal usecase is to scan a static unmoving room to build a scene model to find and interact with unmoving scene entities. If my table is a ...

Room scale for mapping walls

Hello, I have set up passthrough but I'm wondering if there are any resources for setting up walls like in the Beyond World. I've looked around but I can't really find anything. Thanks in advanced.

mixed reality experiences ?

-> Source FR <-I followed this site that says since 2021 we will have access to the camera overlay with the vr content we are watching(with its personal opacity setting) in order to always keep an eye on what we are doing... what about it? I think th...


Resolved! Passthrough API no longer working

Hey all, I am currently working on an application that uses the Passthrough API available for unity and everything has been honky dory. Until this morning. Knowing that I have to use powershell to get the API to work every time I turn on my Quest 2, ...

Anonymous by Not applicable
  • 11 replies
  • 1 kudos

Quest 2 passthrough for AR Unreal Engine

When will pass through and camera depth be entirely available for Unreal Developers to access?Everything I’m seeing shows it’s available now in unity but I see nothing about Unreal? Passthrough functionality and depth information access needs to be s...