Quest Development
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Material rendering with passthrough

Hey all - sorry for pasting in a tweet but I don’t have the video on my phone! This is the issue I am having: https://twitter.com/roydmagnuson/status/1506010679668576261?s=21 As you can see the material is rendering behind the UI element when passthr...

App filter and app hiding for quest 2

I have several apps that I uninstalled that are grayed out prompting me to reinstall them, it's very annoying. I know the quest 2 had a option to filter with (All) (Installed) (Unknown), but I looks like it was removed. This feature should be added b...

Program runs with 90/180/270 degree rotation for no reason

I have an C app based on the Native/vrapi SDK (using the open source engine LOVR.ORG). It has been working more or less fine for a couple years. In the last month, I have stared seeing an unusual behavior. Sometimes, unpredictably, when I start the a...

mcc by Expert Protege
  • 1457 Views
  • 8 replies
  • 1 kudos

Oculus Developer Hub obb download

Hi,I'm currently working on porting a Unity game from Rift to Quest 2. The issue I'm facing is regarding split applications using obb files. I uploaded both the apk and the obb file via the Oculus Developer Hub. (ODH) However, when I install the game...

hgcl by Honored Guest
  • 1372 Views
  • 1 replies
  • 0 kudos

Quest 2 User Image

Hi, I’m trying to import my Quest 2 User Image to Unreal which I want to apply to a custom mesh but with no luck so far… I’m using SharedSpaces with the UE4.27 Oculus fork.This is what I have so far I would be thankfull for any advice

icon.jpg
deedox by Honored Guest
  • 262 Views
  • 0 replies
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Passthrough renders on all unlit transparent materials

Hey I'm curious if anyone else has had this issue.I am working with passthrough in a quest app and I have a movable passthrough window as a tool for the user. It looks great and its rendering just the way I want it, it is based off of the oculus demo...

Poggle by Honored Guest
  • 875 Views
  • 1 replies
  • 1 kudos

Weird 180 glitch

Randomly while I’m playing my character will turn around and do a complete 180 and face the other way and I can’t find a way to fix it. Ive looked around and I haven’t seen anyone else with this issue. It isn’t drift either because it’s instant and I...

Unreal engine 5.0.3 black screen in-game

i have loaded up the VR sample map and got the game to be packaged and sent to the quest 2. when the quest 2 loads the game i can hear the fire in the level and teleport around. i can also use the oculus button to bring up the menu. i can't see the m...

Quest prescription lenses

As a UK based player who has to wear glasses I wanted to buy meta approved quest lenses to my prescription to better my experience but currently meta only promotes lenses from from frames direct who are US based that comes with almost $45 shipping co...

Lala0891 by Honored Guest
  • 187 Views
  • 0 replies
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HELP: META Avatar networking

Hi all, I am trying to create a multi-user app in Unity for Quest 2 using the Oculus SDK and the META avatar SDK for avatar representation. I am currently stuck in the networking step. Here are two options that I am trying at the moment: 1. Using OSC...

Can't connect to RenderDoc

I've just started using RenderDoc, and whenever I go into the context, my headset doesn't show up. All that pops up is local. I've tried with both wired and AirLink and neither worked. Is there a solution to this?

EPOculus by Honored Guest
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  • 0 replies
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Resolved! Text to speech ?

Hello.Is there any way to do text to speech in my Unity app for Quest 2 ?Couldn't find much on this topic.Thanks

Hyorange by Explorer
  • 1533 Views
  • 2 replies
  • 0 kudos

Any success with bluetooth mouse input?

I am struggling with this problem for some time and I have no idea how to solve it.I am a bit basic if it comes to the Java. I am using Unity to develop my app and I have problem with mouse connected to the android device via OTG usb. The problem is:...

Quest 2 app execution error

I'm testing the Quest 2 app, and when I run the app, the entire screen of the app follows the quest movement.When wearing a quest, the screen should be visible according to the movement within the app, but the entire app screen moves.In other words, ...

bigdeal7 by Honored Guest
  • 309 Views
  • 0 replies
  • 0 kudos

ESP32-BLE signal to Oculus

Hello everyone, I am trying to send Comand from my ESP32 to my Oculus Quest 1/2.I found 3 libraries (ESP32-BLE-Keyboard/ESP32-BLE-Mouse and ESP32-BLE-Gamepad) in Arduino, with which I can program the ESP32 and communicate with Android devices without...

App lab app guardian recquired

Hello, For some reasons my apps (applab) recquired the guardian to be activated and I cannot launch them without. This behavior is new as it's been working in the past. That's a big deal to me as my customers are not happy. I've done some research in...

Transfer video from pc to oculus quest 2

Hello, We build a client server app that transfer video file from PC to OCULUS Quest 2 through socket.(java Server code running on PC and android client app running on oculus).the code run perfectly where the connection is successfully established an...

Quest 2 Recording

Hello I'm ProCheese and I have a problem with the Quest 2 Recording. The recording I believe is Something like 1600x900 and 30fps Which is fine but the problem is when you turn your mic on for the recording your voice is so quiet. You can barely hear...

ProCheese by Honored Guest
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  • 0 replies
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