Quest Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Developer mode

I have looked up many videos on how to create an organization so I can get developer mode but I haven't been able to figure out how or where to find it. I am doing it on my phone do I need to do it on a computer?

How to access panorama file folder

We want to programmatically read panoramic photos to create 3D effects, but we can't find the folder where these photos are stored. In the Meta Horizon OS files Info, we can see a path like 'This Headset/t39.3xxxx-x', but we can't actually locate thi...

MosKnight by Honored Guest
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New Game Idea - Configurable Game Board

US Patent - Interactive Player Board Game I’ve recently been granted my first US Patent on 11/05/2024 for the idea to have a configurable game board with technology to check whether a rule of the game has been satisfied.Was wondering if anyone would ...

judyc_nyc by Honored Guest
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Installing test .apk of a published app

Hello, I recently published a game on the Meta Quest Store. On the Production channel I have version 1.1. I am working on a version 1.2 and want to test the apk on my device. I have uninstalled my app from my headset, use Meta Quest Developer hub to ...

Resolved! Test User IAP Checkout Flow Stopped Working

We've run into an issue when testing our IAP purchase flow. Up until this week, when we'd click on an In-App purchase (durable level addon), it would open the Meta App Lap Purchase window, where it would give a price and ask to purchase or cancel, th...

Slixton by Explorer
  • 15499 Views
  • 15 replies
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How to remove build from Production (App Lab) channel?

Hello! I wrongly push a build to the Production channel and I could not find a way to remove it, I dont want my test users to see it. The only solution I can think is to delete the app and create a new one, but that's not ideal, I'll have to make inv...

xrgo by Explorer
  • 630 Views
  • 2 replies
  • 1 kudos

App Submission

I submitted my rift app for review by the Meta Quest Store Review Team. The current status is showing that the app is crashing on starting but in my store it is working completely fine. The exact message is "TEST BLOCKER - The app crashes after launc...

n0ddy by Explorer
  • 950 Views
  • 2 replies
  • 3 kudos

Resolved! stereo audio capture conspiracy

Why no stereo audio capture on Quest 3? Is it perhaps because aliens have infiltrated the company and are writing software that combines the two channels for some twisted plot to destroy the galaxy? Its the only explanation @MetaQuestSupportStream #0...

Oculus quest 2 not working (black screen)

A while back my oculus quest 2 stopped working only showing a black screen and when I go into the meta horizon app I find nothing wrong so I try the trouble shoot menu and it says my quest is locked, I click on my profile in the meta website, it says...

Enable/disable passthrough at runtime causes crash

Hello, setting ovrManager.isInsightPassthroughEnabled = true works great and turns passthrough on, and setting it to false turns it off. but doing it over and over again, my app crashes at some point (sometimes on the first try sometimes on the tenth...

menguzat by Explorer
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Passtrough over link not working

Hi guys, I’ve been trying to debug unity with meta quest play mode without any luck. I’ve followed the instruction at the webpage https://developers.meta.com/horizon/documentation/native/android/mobile-passthrough-over-link/but still after setting up...

The error message:SocketError.Accessdenied

Hi guys, could someone help me? I'm making an online game. When testing on quest2, it was found that on the V35 system, it can be connected through the Internet (TCP protocol). However, on the V56 system, it cannot be connected through the Internet (...

Official Link Cable Revisions?

Purchased the Link Cable a couple days ago and noticed I received one with a manufacture date of around 2020, as it still shows Oculus and front of the box displays "For Quest and Quest 2". Has there been any revisions to the cable? Curious if I shou...

nehhet by Honored Guest
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  • 1 replies
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Resolved! IAPs Not working second time

I have a consumable item setup in my Meta Dashboard and have it implemented in my game. When you go buy it in-game for the first time, the pop ups to purchase appears and you can purchase it. Then the next time you try to purchase, there's no popup. ...

Recenter View

Hello! after about 2 months ago, the recenter view feture stopped resetting correctly and videos are now recentered along what seems like a grid made of thirds. Instead of freely recentering to the point im looking, the view snaps to position and I h...

Grab Objects with weight Unity Meta Interaction

Hi, I am new to using the SDK and I would like to know if there is a way to make that when I pick up objects they move according to their weight, for example if I pick up a heavy object, when I move my hand the hand tracking should take more time to ...

Kenki by Honored Guest
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Resolved! Making Quest 3 discoverable through local network

I'm trying to use a multicast dns library (zeroconf protocol) to register the quest 3 device in the local network.I've tried the following methods in Unity:Importing this library: https://github.com/jdomnitz/net-mdns; seems to work on the editor when...

Inrobics by Honored Guest
  • 579 Views
  • 1 replies
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