User Reporting Plugin with UE4 Blueprints?
How do I implement this "User Reporting Plugin" thing with Unreal Engine 4 blueprints? I don't code at the level shown in the example.
How do I implement this "User Reporting Plugin" thing with Unreal Engine 4 blueprints? I don't code at the level shown in the example.
Was searching and trying 2 days. NO. Anyone found solution? buying beer’s for =>?Thank you and greetings.
Hi,I made an app on Applab and I would like to remove Quest 1 support from the store page. How would I remove Quest 1 support? I would only like to support my app using Quest 2 or pro. I am using the Unity game engine. Is there a screenshot of the ed...
I am having a number of issues with Meta Quest Developer Hub and Developer Dashboard. For the past three days I have been unable to upload a build through MQDH due to a few different errors. I am using the latest version of MQDH. When uploading a bui...
Hi,In Meta Quest Pro, Unity (2022.2.11) and latest Quest Integration plugin (50),Is it possible to detect if player is crossing their eyes?My test was to add OVREyeGaze to two objects (each set with its corresponding Left/Right eye value), placed the...
When my son played videos games i would get him to just 'walk around the set' so i could see the environment. Then i found on youtube folks would 'edit out' the game part and just play it as a 'movie'. i now have a quest 2 and i LOVE the home backgro...
I have a consumable item setup in my Meta Dashboard and have it implemented in my game. When you go buy it in-game for the first time, the pop ups to purchase appears and you can purchase it. Then the next time you try to purchase, there's no popup. ...
Hi, I have an app published to applab and sold some copies, and its using up front payment for user to purchase. Now I want to change it into free to play but in app purchase available.. I still want my existing users to have full access to content s...
Here's what the client wants to know: In essence, how long would you expect from roll out to have to redo sim/replace hardware? Just a ballpark.
That's a bit sad cause i have everything and assets in Unity and i know how to use Unity not Blender. ANd if we can make Games in Unity, why they don't provide a way to make Custom home environments in Unity?
Hi there, I am making a demo that has a portal in it. I am using a stencil buffer for it. Everything looks great in Unity but when I load it onto my Quest Pro the objects do not get cropped to the portal edges. It's almost like there is no stencil bu...
Hi,I had submitted my App for review in October first week. It shows still under review. I had submitted another app a few months before and the review process happened within 3-4 weeks. But now it seems to be taking forever. Is everyone having the s...
I've trying to add a deep link to the store page to another app (from a demo version of the game to the main version store page). I have something working but it seems to only work every second time and I'm totally lost to why. This is the code I'm u...
I wonder if there is a tracked keyboard with nordic layout for Quest 2? Preferebly an all in one. It is hopeless to work when you cannot se what you are doing on the keyboard... I work in Virtual Desktop.
When we have a button to poke, what is the threshold of triggering a poking action? Which variable can we change to change this threshold? Thanks for any suggestion.I am using this:https://github.com/XRBootcamp/InteractionSDKhttps://xrbootcamp.com/me...
H all,I made a side-loading build of an oculus app with meta avatar feature in Unity. I am able to load and see my avatar, but the other users that are part of my organization can't.They got that message "Failed Entitlement check 7 - user doesn't hav...
Hi, I'm trying to control spatial anchors. Loading cloud anchors or erasing local anchors works fine.But erasing action of saved cloud anchors always returns error. anybody else having this issue? This is my code: var option = new OVRSpatialAnchor.Er...
Hello!I've been developing for Quest Pro and strictly using passthrough with handtracking. I can't get over how small the handmesh is compared to my hands. I've never realised how poor this scale of the handmesh actually is because in VR you can't co...
Hey guys! I was wondering if there is a way to log controller coordinates or hand tracking information somehow and send it to logcat logs. I'm working on a project where I need to do this. Do you guys have any idea? P.S. it would be great if I don't ...
I received my QuestPro controller today and tried to use it with my Quest2, but for some reason it didn't work. I have tried all the solutions I have found on the internet. I have tried all of the following solutions and have not been able to use the...
Helloquest pro passthru no longer works hand tracking etc. in bright light and on white backgroundThis is very inconvenient when there is a white table etc.I think it looks good enough if it's not overexposed, but is this on the improvement list? Or ...
My Problem:when I try to connect my Quest 2 to the PC (Win 10) while dev mode is on and allow to access data, it does not showing up as device. I tried every solution last 2 days and nothing seems to work (including updating all drivers). However my ...
I'm developing a simulation in the Quest 2 using Unity and would like to access the boundary coordinates. In the past, there was a GetGeometry option but it appears to have been deprecated. Can anyone point me in the right direction here?
If all glasses do is warp the way that light hits our eyes to make our vision clearer, then do you think it would be possible to code a VR headset to take a glasses prescription and change the way it presents images to mimic the glasses and clear the...
Hello,I am working with a developer who is creating their first VR App/game. When reviewing the VRCs, in particular the VRC.Quest.Performance.1 test case. The expected results readsThe application should not experience extended periods of framerate b...
Weird one - canvas rendering fine in the editor, but when the scene loads in the build the canvas won't render (all canvas is black, rest of scene is fine)however, on rollover i can still click a button - and when i do, the canvas moves into the conf...
My Quest 2 set recently started showing purple ghosts of objects in my surroundings. They disappear if I put my hand in front of the visor. It is sometimes minimal and at other times so bad I have to stop playing.
Hi all,I'm working on a learning VR application in UE5 for quest devices. One issue I've been grappling with for the past few weeks is the ability to stream the perspective of the headset to a web server. I want teachers to be able to just click on t...