Quest Development
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stereo audio capture conspiracy

Why no stereo audio capture on Quest 3? Is it perhaps because aliens have infiltrated the company and are writing software that combines the two channels for some twisted plot to destroy the galaxy? Its the only explanation @MetaQuestSupportStream #0...

XR - using the scanned object specifications

Hello,Im currently working on a XR-Project with my Quest 3 and I need to be able to scan for example a window with the room-scanning, declare it as a window and then in Unity replace every Window with an image.Is it possible to access the object spec...

Caphter by Honored Guest
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Starter Quest Unity Project

So, one might assume that all Quest projects developed in Unity share 90% of interaction modes and features. I would assume this would mean Meta would have released a starter project that includes all of these.I've found "All In One SDK", but there's...

How to copy Depth API image to a PNG?

I want to use the Depth API to copy the depth image to a PNG file on Quest 3.https://developer.oculus.com/documentation/unity/unity-depthapi/#depth-apiI'm modifying the Depth API sample:https://github.com/oculus-samples/Unity-DepthAPII'm getting the ...

Mapping entire house rather than single room

I don't have a massive house, but have found it rather annoying having to remap every time I use the Meta Quest 3 in a different room.Is it possible to either have multiple boundary's (as it often will recognise if you are in the same one) that you c...

Stuck in App Store Review for 7+ months

Hello, I'm developing a game for the Quest 2 as part of a small indie studio. We submitted our game to be reviewed for the oculus app store, and it's been stuck in review for over 7 months. I understand the average is 3 months, so what's going on? We...

How to get Real-time Depth data by Quest 3?

I'm wondering if the current Quest 3 offers any APIs that allow real-time retrieval of depth data.I'm interested in whether it can capture 3D data of scanned objects after a full rotation, or any other applications.Uncertain about its accuracy or whe...

ShiaoC by Honored Guest
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Allowed content on Quest 3 store

Not sure if this is the right place to ask but I am interested in developing a game where NFTs are used. I would not be selling NFTs in-game, it would be transferred into the game via other means. I couldn't find any documents on what was allowed/not...

Scale seems off on Quest 3

Hi guys,Grabbed a Quest 3, downloaded my game from app lab and the scale of everything seems about 20% bigger. Most noticeable on the hands for obvious reasons but it seems to be the entire game.Its lik the overall world scale is now wrong.Has anybod...

DPGames by Explorer
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  • 1 replies
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Removing Users from Release Channel

My org is hoping to do a user test with a demo for our game. For the test, we'd want to add users to a release channel, then after the demo period, remove the game from their device. However, it seems that removing a user from the test channel just m...

Recenter view not working correctly

I've been having an issue with the recenter view functionality (holding down the oculus button to recenter the app) not working correctly in builds. When running the app in VR Preview in Unreal Engine, using the oculus button to recenter the app work...

Is it possible to detect when crossing eyes?

Hi,In Meta Quest Pro, Unity (2022.2.11) and latest Quest Integration plugin (50),Is it possible to detect if player is crossing their eyes?My test was to add OVREyeGaze to two objects (each set with its corresponding Left/Right eye value), placed the...

guywald by Honored Guest
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Renderdoc + unity

Hello, i am using renderdoc meta fork v55. I can connect to development builds of my unity game on my quest 2, but when i go to set the workspace after ive picked the application to launch, i can only select on the device. And then saving captures do...

joe.sig by Honored Guest
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Multimodal hands and controller coming to Quest 3?

Hi there, was hoping to do a quick prototype of a sword (right hand, controller tracked) and spell (left hand, hand tracked) game, but have found out the multimodal/concurrent feature is only for the Quest Pro.Are there any plans to bring this to the...

longcon1 by Honored Guest
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Resolved! IAPs Not working second time

I have a consumable item setup in my Meta Dashboard and have it implemented in my game. When you go buy it in-game for the first time, the pop ups to purchase appears and you can purchase it. Then the next time you try to purchase, there's no popup. ...

Richiesta di contatto con Mark Zuckerberg

Gentile Supporto di Meta,Mi chiamo Alessandro e sono uno studente presso un istituto professionale.Anche se attualmente sto esplorando varie idee nel campo della tecnologia, ho un forte interesse nel campo della realtà virtuale e dell'elaborazione da...

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