Quest Development
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Continuos Voice Command with Voice SDK

Hi,In my application, the user will be speaking constantly and I want to use Voice SDK to detect whether a sentence counts as a voice command. I am following the tutorial here: https://developer.oculus.com/documentation/unity/voice-sdk-tutorials-over...

aaadazhao by Honored Guest
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SDK for Panel apps?

Hello, I am requesting that we get access to SDKs that allow one to develop native panel apps.Most apps/games on the platform are immersive apart from the OS apps. Since I learned that we can install android apps I find the quest to be more enjoyable...

[Noob Question] Is Native deprecated

I was reading this tutorial https://developer.oculus.com/documentation/native/xrsim-native/It seems like the setup progress has changed quite a bit from when the documentation is written. I try to find more resources on it but on youtube it really on...

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Passthrough for Native C++ SDK

Hello,Is there a passthrough API for the Oculus Platform SDK? From what I've seen, Meta doesn't seem to provide the passthrough data for privacy reasons. I'd like to do something similar as Unity where we create a composited image. Specifically compo...

dko0313 by Honored Guest
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SpeechRecognition in webxr

I was using a third party component to do speech recognition in webxr, but then realized there is a browser api for this. Quickly changed app to use this and realized it doesn't seem to be exposed on meta quest2. Anyone know if that's on the roadmap ...

Where's the Fiducial Marker Support?

Seriously, no raw data access to the camera, depth sensors, okay. Then why still missing built-in fiducial marker support like AprilTags or arUco in the SDK? Registration is such a core functionality when dealing with MR apps, and cannot replaced wit...

Accepting Group Presence invites inside the app

Hi guys @OculusSupport , I'm implementing the multiplayer in my app using the Group Presence / Destinations APIs + Photon, using Unity 2020.Problem: - I can't find a way to let the users accept an invitation without going to the Notifications panel i...

Scicer by Explorer
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  • 1 replies
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Accessing Move Data?

We've got a heart rate monitor synced directly to the headset with our headset and are looking to display heart rate data in our application. As described here, the heartrate monitor is displaying the data in real time to an overlay. Is there any API...

homsar47 by Explorer
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All in one Package missing prefabs.

I am following the example tutorial for a basic app in Unity. https://developer.oculus.com/documentation/unity/unity-tutorial-hello-vr/ I have followed the example, but when I get to Step 7, adding an OVRCameraRig, the Packages folder is empty. There...

Uploading an Android SDK 34 build

Hello,Due to the other SDKs we currently use, we can't go down to target version 32.The APK build I get works great with Quest 2 if I install it via the developer hub, but there's no way to push it to any release channel.Is there any way to force a b...

umutcan15 by Honored Guest
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Starter Quest Unity Project

So, one might assume that all Quest projects developed in Unity share 90% of interaction modes and features. I would assume this would mean Meta would have released a starter project that includes all of these.I've found "All In One SDK", but there's...

Can't apply LocomotionExample scene to my project

Hello all. I am quite new to developing for VR, and have been attempting to work through the tutorials Meta gives for Quest 2 development using Unity. I did the Playground Tutorials (https://developer.oculus.com/documentation/unity/unity-tutorial-bas...

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Unity Quest 3 Multithreaded performance

Hello, I noticed that in Unity (2022.3.15) when I want to use multithreading I only have 2 Job workers available. On PC I have many more, the question is if there is a setting or Quest 3 gives only 2 threads to use ? Thank you in advance.  

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OculusMatchMaker error_subcode 1891537

Hi!We have almost all the Oculus Data Use Checkup permissions, and we can't tell why we can't create a public matchmaking room any more (We realise it's being discontinued, but our games have used it for a long time) This is the error we get : (error...

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