Quest Development
Share Quest-specific development feedback, issues, and challenges here!
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Achievements feature.

Hello, I am thinking about adding achievements to my game. But from what I see in the documentation, the achievement checker app will be discontinued at the end of the year and the meta itself does not encourage the implemtation of this feature. Will...

Oculus mobile SDK in android studio "no module"

Hello,Iam trying to build example from oculus_mobile_sdk on my oculus quest 3, gradle sync is okay, but problem is with project configuration, where android app wants module, which I don't have. Or is there any alternatives except Unity and Unreal En...

image.png
JMartisek by Honored Guest
  • 260 Views
  • 0 replies
  • 0 kudos

Serious Bug Regarding Developer Account

Premise: We are developing a game and have uploaded an apk to the Release Channel.Assume that the Release Channel package name is: com.package.xxxWe have a development package during development, assuming that the package name is com.package.xxx.dev ...

Uploading an Android SDK 34 build

Hello,Due to the other SDKs we currently use, we can't go down to target version 32.The APK build I get works great with Quest 2 if I install it via the developer hub, but there's no way to push it to any release channel.Is there any way to force a b...

umutcan15 by Honored Guest
  • 1400 Views
  • 2 replies
  • 2 kudos

What a pain ! Can't package simple quest app

Hello, first I want to say, UE is horrible, nothing works, you need to follow several tutorials for just starting a new project when Unity does everything itself. That's the second time I try to switch to UE but once again I think I will turn back......

Grab Objects with weight Unity Meta Interaction

Hi, I am new to using the SDK and I would like to know if there is a way to make that when I pick up objects they move according to their weight, for example if I pick up a heavy object, when I move my hand the hand tracking should take more time to ...

Kenki by Honored Guest
  • 252 Views
  • 0 replies
  • 0 kudos

Trigger room setup /space setup from app

Hello community,I'm currently work on a Demo for mixed reality. For my demo I need space setup / room setup being setup correctly to work fine for occlusion but I don't found in documentation how to force room setup to be done before launch the app, ...

Invite to App Does not receive Callback

Our dev team are trying to integrated "Invite to App" feature functionality into our application, but they have noticed that they are no longer receiving callbacks, which was working fine in the previous version.Destination was created, user age grou...

WHY THE NETWORK-LOOPBACK SHOWS WRONG DIRECTION?

Why the example of network-loopback as same as the mirror one? When I moved my right hand,the mirror moved right side hand(its left hand), and the network-loopback avatar shuold moves his right hand too, but now his behaivor looks like mirror.... (Do...

seedling_0-1722590269202.png seedling_2-1722593247196.png seedling_1-1722593210224.png
seedling by Honored Guest
  • 295 Views
  • 0 replies
  • 0 kudos

Disabling App Sharing?

I am a developer for a multiplayer game, we are currently facing a problem where users are abusing app sharing to get around meta account ID bans. Is there a way, for us, as developers to disable the ability to app share our game?If not, is there a w...

zCubed3 by Honored Guest
  • 322 Views
  • 0 replies
  • 1 kudos

Cannot start XR in Unity

When I try to run my project the XR part crashes with the following being written into the unity crash.log. I do not think this is a unity problem?I am developing a PCVR game and have tried Meta SDK All-In-One v66 and the core package v67, with unity...

Dash_ by Honored Guest
  • 458 Views
  • 0 replies
  • 1 kudos

Share global mesh?

Hi, I want to build a multiplayer game that uses the room global mesh, but in order to make sense I need all the players to share the same mesh, not a different one each, as the mesh will be used as an interactive shared element. I know that sharing ...

Aupuma by Explorer
  • 450 Views
  • 0 replies
  • 0 kudos

Delete rooms

I know it has already been asked but it was a long time ago and maybe someone has already found a solution.Is there an API call (preferably using Native development) to delete the rooms created with xrRequestSceneCaptureFB?

Running 2 or more simultaneous VR apps on Quest

Hi everyone, I'm a PhD student working on a Meta Quest app for accessibility. My current pipeline intends to run a Quest app native on-headset, stream a live feed to a PC (which processes some data from the app), then route some data from the PC back...

dkiiro by Honored Guest
  • 958 Views
  • 3 replies
  • 0 kudos

Unity 6000 - Head tracking issue

Hello,After newest version of Unity 6000, i have issue with head tracking.Every time i create new project, import Meta XR All-in-One SDK(Currently 65.0 v, same with 64.0), everything works fine, except head tracking. when i do exactly the same with u...

zursona by Explorer
  • 5013 Views
  • 10 replies
  • 2 kudos

Colocation for Mixed Reality

Hello,I'm trying to make a local mixed reality board game between to players on the Quest 2. Currently I am using the colocation building block and Netcode for game objects to achieve this, my players are connecting but they aren't aligned to where t...

Labels