Quest Development
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OCULUS INTEGRATION VERSION 49

Being working on a vr project with the oculus integration version 49 which was release just some few days back. Am using Unity for development. After upgrading to the latest version I tried doing some hand Grab pose but it does not work and keep show...

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Accessing Move Data?

We've got a heart rate monitor synced directly to the headset with our headset and are looking to display heart rate data in our application. As described here, the heartrate monitor is displaying the data in real time to an overlay. Is there any API...

TTS for GPT-3 api model

Hello Everyone,so i have integrated the TTS package and I connected it with GPT-3 API and it works fine with small text up to 4 sentences but if the response had a big text it would give me a status code 400 with message load failed and Web stream er...

Possible to deep link from phone app to Quest headset?

Here's the use case I'd like to implement:- A first user shares a link on their phone which deep links back to a piece of content in a Quest app (the user shares the link in a caption on a social post, they post it online via a mobile browser, send i...

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How to erase cloud anchors

Hi, I'm trying to control spatial anchors. Loading cloud anchors or erasing local anchors works fine.But erasing action of saved cloud anchors always returns error. anybody else having this issue? This is my code: var option = new OVRSpatialAnchor.Er...

Finding Boundary Coordinates?

I'm developing a simulation in the Quest 2 using Unity and would like to access the boundary coordinates. In the past, there was a GetGeometry option but it appears to have been deprecated. Can anyone point me in the right direction here?

Developer HUB: OVR Wont install

We are currently trying to port our current indie game to Meta Quest and would like to run performance tests here as soon as possible. Unfortunately, the Developer Hub does not seem to be able to enable OVR on the Quest. As soon as we press OVR Metri...

Oculus Mobile SDK Mac Apple Silicon

It shows on the documentation page of system requirements that if we're using Mac OS x86, architecture is needed. Can we work around that by using Rosetta translation?Also, can the be run on an Android phone emulator (even if it won't look good and w...

Informal Poll, Which Build Environment is best?

I'm just getting started with developing for the Meta Quest, and I am wondering what "build" environment most of you use? I guess there are basically 3: 1. Native coding (Visual Studio?), 2. Unity Engine, and 3. Unreal Engine?I have installed all 3 s...

Room update notification

Hi,Can someone please tell me when the callback set by 'Oculus.Platform.Rooms.SetUpdateNotificationCallback' is called? I am setting it at startup but it doesn't seem to be getting called when users join the room or the metadata gets set. When a user...

Disable/Enable Safe Guardian with code

Can I disable/enable guardian through code? My app has passthrough turned on. If a user moves outside the guardian, the VR content disappears. The only solution seems to remove the guardian. In the developer mode, removing the guardian means removing...

Meta Avatars -- tons of asserts and errors

I'm having extreme difficulty networking Meta Avatars with Photon Fusion. I'm using SampleAvatarEntity and trying to set the configuration when the object is spawned, and then I try to load the avatar with the appropriate User ID. Loading the avatars...

Resolved! Movement SDK

Not able to find movement SDK in Oculus Integration SDK v46. Am I missing something or its actually not shipped yet?

Movement SDK features fail to start on Quest Pro

I've been trying to access the new Eye and Face Tracking features of the Quest Pro using the latest Integration SDK (46.0), though I am having some trouble.OVRPlugin.StartFaceTracking() fails (Failure, error code -1000), and OVRPlugin.faceTrackingSup...

Access Space Sense API for leg tracking?

Recently, Supernatural (https://www.getsupernatural.com/) added 'knee tracking' based on estimating head and hand movement (i.e. not knee tracking at all). Since they only needed crude tracking, this was sufficient for them. Would it be possible to a...

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