Quest Development
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Flickering on Meta Quest 3

Hello, folks. I recently built an APK for my Meta Quest 3, and there is some footage of my intro scene in the following scene; the project is on URP. Here is a screenshot of it from Quest 3:

Trouble Getting Room Setup to Work with Unity

I followed this tutorial which is pretty extensive to getting room setup data in Unity. I downloaded the github repo with the exact same Unity version, and the room setup ...

meta-xr-unity1.jpg Screenshot 2024-05-16 205704.png

Random players keep joining

I use Photon and Playfab for my game and for some reason a player keeps joining and idk where they are coming from btw there are also multiple of the players that keep creating accounts and they just spawn with their controllers facing forwards and t...

MetaXR Simulator (Unity): Can't Enable Hand Tracking

I cannot enable hand tracking in the Meta XR Simulator. In simulator settings, I do not see checkboxes to select/unselect hand tracking (screenshot attached). The controller simulation works fine. I have followed the documentation in https://develope...

bidwat by Honored Guest
  • 3 replies
  • 3 kudos

Running 2 or more simultaneous VR apps on Quest

Hi everyone, I'm a PhD student working on a Meta Quest app for accessibility. My current pipeline intends to run a Quest app native on-headset, stream a live feed to a PC (which processes some data from the app), then route some data from the PC back...

dkiiro by Honored Guest
  • 0 replies
  • 0 kudos

Old Scene Model Loading in APK Built with MRUK

Hi everyone,I'm encountering an issue with the APK I built using MRUK. It always loads an old scene model I previously set up, despite my efforts to delete and reset the room with a new space. The headset continues to load the old scene model.Here's ...

Unity 6000 - Head tracking issue

Hello,After newest version of Unity 6000, i have issue with head tracking.Every time i create new project, import Meta XR All-in-One SDK(Currently 65.0 v, same with 64.0), everything works fine, except head tracking. when i do exactly the same with u...

zursona by Explorer
  • 10 replies
  • 1 kudos

OVR Camera rig won't reset

I have a cube as a reset position located in x:0 y:0 z:0.I am trying to player to move to the reset position after collision enter. The collision works but the player is not moving to the reset position.I am using OVR Camera rig. Any idea how I can s...

AnmaaVR by Explorer
  • 0 replies
  • 0 kudos

IAP. GetProductsBySKU returning 500

Hi, Recently IAP.GetProductsBySKU started failing in Unity app withCode: 20001, HTTPCode: 500, Message: {"error":{"X-FB-Debug":"Qdys/WoLVIZztE3uCQ2y79x2u6OpDuLsmjqeA/hIMC8kYvC1iArjkvnhLYRRhycciBo3z8qpVvWomk1AM4F9hQ==","code":1,"message":"An unknown e...

Screenshot 2024-05-28 at 22.22.01.png Screenshot 2024-05-28 at 22.23.43.png
k.617342 by Honored Guest
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  • 0 kudos

Resolved! Starting another application using intents

I've implemented a native Android plugin that I call from Unity C# script to start another application using an intent like so:Intent launchIntent = context.getPackageManager().getLaunchIntentForPackage(packageName);if (launchIntent != null) { Log.d(...

sebrk by Explorer
  • 1 replies
  • 0 kudos

Quest3 World Coordinate System

I created a demo scene to obtain the coordinate position of Quest3 itself, as seen in the picture, but I found a problem. I put on Quest3, facing A, B, and C directions respectively. After turning on and drawing the boundary, the Z-axis and X-axis di...

CAPYUAN by Explorer
  • 3 replies
  • 0 kudos

MRUK Create a new Scene

The documentation (Docs Link) says:Using Mixed Reality Utility Kit, the function MRUKRoom.IsPositionInRoom(Vector3 pos) can be used to check whether the camera rig pose is present in the loaded scene or not. If it is not, offer users to capture a new...

IseTM by Explorer
  • 7 replies
  • 1 kudos

No way to paste text?

Hey, I have an app in which I want the user to be able to input urls. The problem is, there seems to be no way to allow the user to paste anything? The virtual keyboard doesn't have a paste option as well. How can I solve this?Thanks

Animating legs with Meta avatars

Hi!We are using the Meta avatars for some projects and now we are researching how to activate the legs on the avatars. On both local and remote we can render fullbody avatars (with legs) perfectly nice but I can't figure out how to animate the legs. ...