Quest Development
Share Quest-specific development feedback, issues, and challenges here!
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

How to remove Quest 1 Support from app unity

Hi,I made an app on Applab and I would like to remove Quest 1 support from the store page. How would I remove Quest 1 support? I would only like to support my app using Quest 2 or pro. I am using the Unity game engine. Is there a screenshot of the ed...

jo78970 by Level 4
  • 30 Views
  • 0 replies
  • 0 kudos

Resolved! IAPs Not working second time

I have a consumable item setup in my Meta Dashboard and have it implemented in my game. When you go buy it in-game for the first time, the pop ups to purchase appears and you can purchase it. Then the next time you try to purchase, there's no popup. ...

OCULUS INTEGRATION VERSION 49

Being working on a vr project with the oculus integration version 49 which was release just some few days back. Am using Unity for development. After upgrading to the latest version I tried doing some hand Grab pose but it does not work and keep show...

errorshare.png

Trying to upload app but getting error

* Your copy of Oculus Platform Command Line Utility is old. ** Version 1.67.0.000001 has been released on Fri Oct 08 2021. ** Please use the following command to update it: ** > \AppData\Roaming\odh\ovr-platform-util.exe self-update * [1mValidating b...

Stencil Buffer Seems to be disabled on Quest Pro

Hi there, I am making a demo that has a portal in it. I am using a stencil buffer for it. Everything looks great in Unity but when I load it onto my Quest Pro the objects do not get cropped to the portal edges. It's almost like there is no stencil bu...

TTS for GPT-3 api model

Hello Everyone,so i have integrated the TTS package and I connected it with GPT-3 API and it works fine with small text up to 4 sentences but if the response had a big text it would give me a status code 400 with message load failed and Web stream er...

Meta Quest 2 Controllers Acceleration

Hello, I'm trying to access linear and angular acceleration of Meta Quest 2 controllers. Here's the code I'm using: OVRInput.GetLocalControllerAcceleration(OVRInput.Controller.RTouch); It always returns vector with all components set to 0 for both co...

0xMaty by Level 2
  • 456 Views
  • 1 replies
  • 1 kudos

How to erase cloud anchors

Hi, I'm trying to control spatial anchors. Loading cloud anchors or erasing local anchors works fine.But erasing action of saved cloud anchors always returns error. anybody else having this issue? This is my code: var option = new OVRSpatialAnchor.Er...

Resolved! Black screen on start on Quest 2 (Unity)

I am now using Unity 2019.4.36, recently updated from Unity 2019.4.23. I rebuilt my Quest 2 project and deployed to the device and now it launches a black screen. Trying to unravel what has changed/not changed. I'm using Android API 30. Is this the c...

My apps no longer open (Developer mode)

Hello everyone, today i discovered that many of my applications developed with Unity no longer open, some do not start at all, in others only the black screen appears. Now the apps have been installed on different devices and different accounts.the p...

Argan93 by Level 2
  • 449 Views
  • 2 replies
  • 0 kudos

Can a sideloaded APK be updated from within quest

Can a sideloaded APK be updated from within quest?I aim to have many headsets installed with sideloaded private apk's and I am looking to see if there is any way that the app can be triggered to updated from with quest.Currently I can only see assume...

Roooooz by Level 2
  • 124 Views
  • 0 replies
  • 0 kudos

Quest 2 does not showing up on PC whil in dev mode

My Problem:when I try to connect my Quest 2 to the PC (Win 10) while dev mode is on and allow to access data, it does not showing up as device. I tried every solution last 2 days and nothing seems to work (including updating all drivers). However my ...

tseghus by Level 2
  • 169 Views
  • 0 replies
  • 0 kudos

Finding Boundary Coordinates?

I'm developing a simulation in the Quest 2 using Unity and would like to access the boundary coordinates. In the past, there was a GetGeometry option but it appears to have been deprecated. Can anyone point me in the right direction here?

GraphQL Error retrieving spatial anchors

I'm trying to use this sample in the latest LTS version of unity with a quest pro headset on a pc. When trying to load shared cloud anchors I get the following error. Any help would be appreciated.xr_cloud_anchor_service: downloadSpatialAnchor:1134 P...

Artificial delay in passthrough mode

Hello! I am working on a task and I would like to have an artificial delay in the passthrough so that there is a small (50-100ms) delay between the outside world and the passthrough image. Any ideas on how to approach this problem?Official support ha...

ysugano by Level 2
  • 211 Views
  • 0 replies
  • 0 kudos
Labels