Quest Development
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Running 2 or more simultaneous VR apps on Quest

Hi everyone, I'm a PhD student working on a Meta Quest app for accessibility. My current pipeline intends to run a Quest app native on-headset, stream a live feed to a PC (which processes some data from the app), then route some data from the PC back...

dkiiro by Honored Guest
  • 62 Views
  • 0 replies
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Scale seems off on Quest 3

Hi guys,Grabbed a Quest 3, downloaded my game from app lab and the scale of everything seems about 20% bigger. Most noticeable on the hands for obvious reasons but it seems to be the entire game.Its lik the overall world scale is now wrong.Has anybod...

DPGames by Explorer
  • 1128 Views
  • 2 replies
  • 3 kudos

SharedUserID is breaking deeplinking

We're running into an issue with our apps, trying to use the Deeplinking system in Unreal 4.27, our app is targeting SDK 32, minimum 29.Once we call the LaunchOtherApp function, we see the app flashing, either to black if the deeplink target app is i...

Is it OK to start a Quest 3 projec on Ubuntu?

I just realize that UE5 Meta XR plugin only works on Windows.How about Unity or Native? I want to start my project on Native with OpenXR Mobile SDK (in Ubuntu) if possible but the document seems quite outdated. I even failed to configure Hello World ...

lesomnus by Honored Guest
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  • 0 replies
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my org

its not letting me verify my org just lemme publish a game 

Bot_vr by Honored Guest
  • 152 Views
  • 0 replies
  • 0 kudos

Oculus Mixed reality capture issue

I was trying out the Mixed Reality Capture by Meta using Unreal Engine as per the documentation (https://developer.oculus.com/documentation/unreal/unreal-mrc/), and the problem that I'm facing is that the virtual hand doesn't occlude over the physica...

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OSC/WebSocket/MQTT to Quest

Hi there, I'm trying for a few days to have something working on UE4.27 and I'm hitting a wall. I've made a blueprint where i'm able to receive OSC input data from a remote laptop to a UE4.27 app that then triggers an event (for now print something o...

valfg by Explorer
  • 2590 Views
  • 5 replies
  • 1 kudos

In UnrealEngine,how to change the motion controller in hand tracking

有谁知道我如何使用 MotionController 根据我的指尖位置进行更改?我发现在这个例子中,当我捡起一个物体时,它会根据手腕而变化,而判断它是否可以被捡起的范围也是基于手腕的,我想把它调整成我的食指尖,这样我就可以最大限度地减少我的手腕不小心碰到其他物体, 现在,我很容易得到离我手腕更近的物体,而不是靠近我手指的物体,我想改变它。

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dylis1216 by Honored Guest
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App incremental update problem

Hi everyone, our product is developed using the UE4.27 engine and is packaged as an apk+obb file, with a total size of about 1.8GB. After releasing new versions to AppLab or any other testing channels, users have to update the entire 1.8GB each time....

Recenter view not working correctly

I've been having an issue with the recenter view functionality (holding down the oculus button to recenter the app) not working correctly in builds. When running the app in VR Preview in Unreal Engine, using the oculus button to recenter the app work...

Resolved! App crash if load from Alpha channel

Hi all. I have successfully uploaded the app to Alpha channel and passed all the test. But it will crash or only show black screen if load via store. However, there wont't be any problems if I install the same build via Developer Hub. Developed using...

I can't find the matchmaking tab in the Dashboard

Hi, I've been trying to implement some coop features in my game, but I'm having a hard time trying to find the matchmaking tab in the dashboard:Things I've tried: - Submit the DUC including UserID, UserProfile, Friends, BlockedUsers, and Invites with...

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Jeroo97 by Honored Guest
  • 238 Views
  • 0 replies
  • 2 kudos

Getting to Android 32 with Unreal 4.27.2

Hi all, Quick summary here of what we needed to do to get our app(s) updated to API 32 - with Unreal 4.27.2A bunch of this info seems spread out in other posts and I though collecting it in one spot might save others some painUpdating to API 32:- usi...

daver99 by Protege
  • 3364 Views
  • 13 replies
  • 9 kudos

Meta Quest 3 + UE 5.1.1 .apk crashes

Hi fellow developers,I am in a time crunch trying to wrap up a project which runs just fine on Meta Quest Pro, but the same APK crashes after 3 seconds of black screen on Meta Quest 3. I tried to build a basic VR template as well to see if that works...

Resolved! GPS for another level experience

It would be great if the next meta quest had gps, this would give an infinite range of development possibilities.You could use the google maps api to make videogames where the map is the real world.Imagine pokemon go VR where you see your real enviro...

itsbeima by Honored Guest
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  • 1 replies
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Resolved! Quest 3 and Unreal 5.2/5.3 - Setup

Hello,I'm looking to setup everything to work on unreal5 for a VR/AR game.I just want to be able right now to launch the game in my Quest3 but I have an error when building/launching the appLogPlayLevel: Error: UAT: ERROR: Stage Failed. Missing recei...

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