Quest Development
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Forum Posts

Optimization extensions for Vulkan

It would be great to have performance counters and shader disassembly built right into Vulkan. Check out VK_AMD_shader_info, this way we can dump disassembly into logcat or even display in the app itself!It would be really cool if you would give us a...

onatto by Level 2
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VK_KHR_buffer_device_address support when?

Hello, I'm building a custom engine, it would be really nice to get support for VK_KHR_buffer_device_address extension.XR2 with Adreno 650 should definitely be able to support it as my Pixel3A with Adreno 615 already does support it. Are we not getti...

onatto by Level 2
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Resolved! SIGSEGV when calling vrapi_SubmitFrame2()

I'm porting a game to Quest and so part of my work is to interface the engine's Vulkan renderer w/ the Oculus Mobile SDK.I believe I'm setting up the SDK correctly (I'm following the examples and the guidelines from Oculus' docs) but still I'm gettin...

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