Unity VR Development
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Unable to give permission for All files access

I am currently working on an application that uses a specific document on the users device to transfer information and records between itself and different simmilar applications made by my team (imagine Game A storing its highscores in a shared docum...

PermissionRequestFailure.png
dextro007 by Honored Guest
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Rainbow noisy pixels

Hi, I am developing app for Quest 2 on Unity. After one of spring Quest OS updates performance had degraded at times. The most frustrating rainbow noisy pixels on the right side. I uploaded demo apk file in which you can see this problem. I tried to ...

pkosyakov by Honored Guest
  • 527 Views
  • 0 replies
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360 video player stuttering after OS update

A couple of years ago I developed an app made for Quest 2, which showed some high quality 360 videos.Together with one of the latest OS updates, came some sort of graphical glitch (mainly stuttering). Specifically, it appears while the 360 videos are...

Uqido by Honored Guest
  • 667 Views
  • 0 replies
  • 2 kudos

Buffer-based Haptics are broken for Quest 2

Haptic controller vibrations are a crucial tool for creating game immersion. While simple "buzzes" (a constant vibration amplitude for a specified duration) can be serviceable, modern controllers allow developers to play custom waveforms through the ...

Oculus Spatializer on Mac

I love developing for Quest on the Mac, everything works super well except for... Oculus Spatializer. I've been in touch with Oculus support on this issue. Oculus support's reply was that they don't have a mac. Basically it doesn't work on Intel mac ...

hawken by Honored Guest
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  • 1 replies
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Disable head tracking compensation for rendering?

Unity forum post here:https://forum.unity.com/threads/video-and-project-included-quest-2-camera-rendering-goes-crazy-if-main-camera-does-not-move.1251660/ When the user moves their head and the game camera does not move, the Quest 2 rendering seems t...

someone82 by Honored Guest
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Resolved! Possible Bug in latest Oculus Integration?

Unity 2020.3.27f1Oculus Integration 37.0Oculus Desktop App 37.0.0.79.109Windows 10Using Link Cable CPU: i7-12700kRAM: 32GBGPU: Geforce GTX 1080Ti Create New ProjectFollowed all instructions on: https://developer.oculus.com/documentation/unity/unity-c...

Application SpaceWarp breaks shader graph

Currently it seems that once the SpaceWarp compatible URP fork is installed, all shaders graphs won't work anymore with the error on many nodes: `GePrevObjectToWorldMatrix`: function must return a value. Is there an easy fix for those types of errors...

Occuros by Honored Guest
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  • 3 replies
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Shaders missing in build

So I'm working on a VR game for the oculus quest using Unity 2020.3.6f1 and have gotten to a point where I am pretty happy with the look in unity. But when I exported it to standalone a lot of shaders were missing, the particle systems, the linerende...

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