Unity Development
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

How to modify Grabable scripts?

I renamed HandGrabInteractable to HandleLeft and confirmed that the grab functionality is working well. Additionally, I want to save the position when HandleLeft is grabbed and moved, and create a new object at that position. So, I wanted to add a pu...

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chaieun by Honored Guest
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Hand Grab Interactable grab Event?

hey I am having trouble finding out which event I need to catch from the HandgGrabInteractable to then from that event call a function. In my case the Photon.RequestOwnership(), on the grabbed object. Here is what I have until now, with help from Cha...

Screenshot from 2023-05-02 13-11-33.png

Keep an object grabbed in a hand

Hi,I'm a beginner, I've seen the examples of grab, distance grab of Oculus,I would like:1- after taking an object with the grab, have it remain in my hand after I release the grip button, such as a racket in my hand.2- I'd like to initialize an objec...

Resolved! Grab something with Two Hands

I'm trying to develop a game for the oculus quest, in which you can play a guitar. The guitar takes two hands to operate, and after a while of searching I haven't found anything within the Oculus Integration Package that makes this possible, and the ...

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