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OVR Lip Sync with multiple audio sources in Unity

I am trying to set up a Ready Player Me avatar in Unity with Oculus lip sync to animate mouth movement. I have multiple audio sources for multiple audio clips because I want to be able to manually cycle through the audio clips one after another using...

What could be causing my canned lipsync to fail?

I'm struggling to get canned lipsync to work in Unity and would welcome any thoughts.I have a character model, with animator, audio source, etc. Its audio source has an OVRLipsyncContextMorphTarget, and the scene has an OVRLipSync helper object.If I ...

RupeWard by Honored Guest
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